skuld mentioned something that I thought would share on this forum
http://www.celestiaproject.net/forum/posting.p ... ply&t=5441
The atmospheric haze also disappears for me on NV30 as opposed to the Nv combined shader on the latest snapshot (22/07 download) This is on a nVidia FX5900 128Mb w/ 6106 Drivers.
Also the shadow of Saturn's rings looked very oddly placed once or twice using these 'higher' level shaders. Can't seem to replicate it at will, but instead of a nice shdowing effect, it looked like the entire ring texture was mapped straight onto the top of Saturn, like a halo. But did I have the common sense to take a screen grab? No. Sorry guys.
Ben
ben(at)bosteen.uklinux.net
Mandrake 10.0 et al + 2.6.7 kernel
nVidia FX5900 128Mb w/ 6106 Drivers.
Athlon 2600Xp 1/2 Gb Ram
nVidia FX problems perhaps...
Celestia's fragment_program shaders for FX class cards are still a work-in-progress. That's why they aren't the default.
For more information, please see the topic
http://www.celestiaproject.net/forum/viewtopic ... ght=#39873
The non-physical circular shadows are visible only when you enable non-physical Ambient Light. Chris is hoping to fix them soon, but that may not happen before v1.3.2 final is released.
Unfortunately, I haven't been able to locate the thread where he mentioned this.
For more information, please see the topic
http://www.celestiaproject.net/forum/viewtopic ... ght=#39873
The non-physical circular shadows are visible only when you enable non-physical Ambient Light. Chris is hoping to fix them soon, but that may not happen before v1.3.2 final is released.
Unfortunately, I haven't been able to locate the thread where he mentioned this.
Selden