nVidia FX problems perhaps...

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Topic author
Ben O'Steen

nVidia FX problems perhaps...

Post #1by Ben O'Steen » 23.07.2004, 08:26

skuld mentioned something that I thought would share on this forum

http://www.celestiaproject.net/forum/posting.p ... ply&t=5441

The atmospheric haze also disappears for me on NV30 as opposed to the Nv combined shader on the latest snapshot (22/07 download) This is on a nVidia FX5900 128Mb w/ 6106 Drivers.

Also the shadow of Saturn's rings looked very oddly placed once or twice using these 'higher' level shaders. Can't seem to replicate it at will, but instead of a nice shdowing effect, it looked like the entire ring texture was mapped straight onto the top of Saturn, like a halo. But did I have the common sense to take a screen grab? No. Sorry guys.

Ben
ben(at)bosteen.uklinux.net
Mandrake 10.0 et al + 2.6.7 kernel
nVidia FX5900 128Mb w/ 6106 Drivers.
Athlon 2600Xp 1/2 Gb Ram

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selden
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Post #2by selden » 23.07.2004, 12:25

Celestia's fragment_program shaders for FX class cards are still a work-in-progress. That's why they aren't the default.
For more information, please see the topic
http://www.celestiaproject.net/forum/viewtopic ... ght=#39873


The non-physical circular shadows are visible only when you enable non-physical Ambient Light. Chris is hoping to fix them soon, but that may not happen before v1.3.2 final is released.
Unfortunately, I haven't been able to locate the thread where he mentioned this.
Selden


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