hello,
Everything is in the title. I can only switch between basic and multitexture.
I have reinstalled the pre7 and it works.
But as I have a lot of add-ons I have to work on some files in the data folder (solarsys.ssc for example) so maybe it could come from there. I'd like to know if I am the only one, so I'd would search my problem in my own install.
My configuration :
Windows XP Pro
ATI Radeon 9600 Pro
all drivers are uptodate
And again (but never be too much) : THANK YOU CHRIS and the others for bringing to us this beautifull software.
--
Gordon
V 1.3.2 pre8: OpenGL vertex program non available
V 1.3.2 pre8: OpenGL vertex program non available
Last edited by Gordon on 22.05.2004, 07:12, edited 1 time in total.
Gordon
Hi Selden,
I was not clear (again !!!)
It happends after intalling pre8, i have reinstalled pre7 to see if that was doing it before without i noticed it but it work fine with the pre7 except it was a very light installation without any addons excepted the mars VT one. The problem is that with some of the addons I use I had to made so changes in the ssc file located in the data folder so it could be that the problem comes from one of this change.
I was not clear (again !!!)
It happends after intalling pre8, i have reinstalled pre7 to see if that was doing it before without i noticed it but it work fine with the pre7 except it was a very light installation without any addons excepted the mars VT one. The problem is that with some of the addons I use I had to made so changes in the ssc file located in the data folder so it could be that the problem comes from one of this change.
Gordon
Gordon,
In that case, the most likely problem is that somehow some of the vertex shader routines accidentally didn't get included in the installation kit.
1. Compare the files in the pre8 subdirectory /shaders/ with the ones on SourceForge in the subdirectory /shaders/ Download any that are missing from pre8.
or
2. Compare the files in the pre8 subdirectory /shaders/ with the ones in the pre7 subdirectory /shaders/ Copy over any that are missing from pre8. You wouldn't get any of the improvements that Chris might have intended to include with pre8, but at least they should work.
(I'm at work and can't verify the state of the pre8 shaders right now.)
In that case, the most likely problem is that somehow some of the vertex shader routines accidentally didn't get included in the installation kit.
1. Compare the files in the pre8 subdirectory /shaders/ with the ones on SourceForge in the subdirectory /shaders/ Download any that are missing from pre8.
or
2. Compare the files in the pre8 subdirectory /shaders/ with the ones in the pre7 subdirectory /shaders/ Copy over any that are missing from pre8. You wouldn't get any of the improvements that Chris might have intended to include with pre8, but at least they should work.
(I'm at work and can't verify the state of the pre8 shaders right now.)
Selden
thank you, now it works fine.
A copy of Selden notice in the pre8 thread :
you need to download thiese files in the /celestia/shader folder. Make sure when you dowload with windows that no other extension (like .htm or .txt) are added and if so remove them.
A copy of Selden notice in the pre8 thread :
None of the new shader routines are included with pre8
texphong_arb.vp
texphong_nv.fp
bumpdiffuse_nv.fp
diffuse_nv.fp
are all missing.
Until pre9 is available, they can be downloaded from
http://cvs.sourceforge.net/viewcvs.py/c ... ia/shaders
you need to download thiese files in the /celestia/shader folder. Make sure when you dowload with windows that no other extension (like .htm or .txt) are added and if so remove them.
Gordon