I was wondering if its possible to get this small bug fixed in the next prerelease...It seems in certain instances rings do not show as 100% emissive....One such instance is when I use an emissive planet overlaying a star....Also in some cases as a stand alone emissive orbiting a star there seems to be this active rotation of the shadow that blinks on and off in certain camera angles...I think it could be something to do with the direction of gl light for rings...is this been set to up? Or are you using the emissive channel for lighting and something else all together is at work here...
Thanks
Non emissive rings...
Non emissive rings...
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!