The graphics card in my system at work was just upgraded from an ATI RAGE 128 to a Radeon 7000. It's much faster but shadows on rings are drawn wrong
I installed the most recent drivers available for NT (dated May 2002). Only Basic and Multitexture render paths are available. I suspect it's a problem in the ATI drivers and not in Celestia, but I thought I'd report it anyhow.
System: 256MB, 2GHz P4, NT4 SP6a;
32MB ATI Radeon 7000, v4.3.4013, 4.0.0, OpenGL v1.3.3064
Celestia v1.3.0pre5, pre4, v1.2.5, v1.2.4 all show the bug.
========================================
Vendor: ATI Technologies Inc.
Renderer: Radeon 7000 DDR x86/SSE2
Version: 1.3.3064 WinNT Release
Max simultaneous textures: 3
Max texture size: 2048
Supported Extensions:
GL_ARB_multitexture
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_transpose_matrix
GL_ARB_vertex_blend
GL_ARB_window_pos
GL_S3_s3tc
GL_ATI_envmap_bumpmap
GL_ATI_texture_mirror_once
GL_ATI_vertex_streams
GL_ATIX_texture_env_combine3
GL_ATIX_texture_env_route
GL_ATIX_vertex_shader_output_point_size
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_stencil_wrap
GL_EXT_texgen_reflection
GL_EXT_texture_env_add
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_lod_bias
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_object
GL_EXT_vertex_array
GL_KTX_buffer_region
GL_NV_texgen_reflection
GL_NV_blend_square
GL_SGI_texture_edge_clamp
GL_SGIS_texture_border_clamp
GL_SGIS_texture_lod
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_WIN_swap_hint
WGL_EXT_extensions_string
WGL_EXT_swap_control
Celestia 1.3.0pre5 + Radeon 7000: shadows on rings wrong
-
- Site Admin
- Posts: 4211
- Joined: 28.01.2002
- With us: 22 years 9 months
- Location: Seattle, Washington, USA
It looks like the texture border color is wrong--black instead of white. My guess is that it's a driver bug, especially since it happens in all versions of Celestia from 1.2.4 up. Still, I'll take a look at the code and see if there's something obviously wrong.
Aren't there any more recent drivers for the Radeon 7000 with OpenGL 1.4/ARB_vertex_program support? It's really too bad if there aren't . . .
--Chris
Aren't there any more recent drivers for the Radeon 7000 with OpenGL 1.4/ARB_vertex_program support? It's really too bad if there aren't . . .
--Chris
-
Topic authorselden
- Developer
- Posts: 10192
- Joined: 04.09.2002
- With us: 22 years 2 months
- Location: NY, USA
I just thought I'd let you know that my system at work was upgraded to run XP today. The new Catalyst 3.4 drivers fixed this particular ring shadow bug.
Unfortunately, the Radeon 7000 doesn't support GL_ARB vertex routines, so I don't have the opportunity to see the bugs reported by people with 8500 and 9100 cards.
Unfortunately, the Radeon 7000 doesn't support GL_ARB vertex routines, so I don't have the opportunity to see the bugs reported by people with 8500 and 9100 cards.
Selden
-
- Posts: 16
- Joined: 20.10.2003
- With us: 21 years 1 month
- Location: Jacksonville, Florida USA
Yeah I have the Radeon 8500 with Catalyst 3.8 installed
Even with the latest drivers for Windows XP and Radeon 8500 I see a big problem with Ring Shadows. Everything else I've checked out under OpenGL vertex program mode looks ok so far, and specular reflections are now present (except for M.F.s BlueMarble virtual texture), as well as shadows for mountains on DDS textures. The only thing that doesn't work and slows down rendering speed is Ring Shadows for the outer planets. When I first got to play in OpenGL mode the disappointment came when Jupiter (I have rings added) appeared to have weird splotchy black areas fluctuating slowly as the rendering speed decreases to where it takes a few seconds to do any action. The black stuff has little lines sticking out of the edges. Then I went to Saturn and viewed it from above and the same thing was going on, but this time I got a good look at the shadow on the rings behind it. The shadow covered the entire half of the ring facing away from the sun. Does this lend any clues as to the nature of the problem? I could email shots of it.
-
- Posts: 16
- Joined: 20.10.2003
- With us: 21 years 1 month
- Location: Jacksonville, Florida USA
Oh well, no ring shadows for me
Oh well, guess the ATI people just want Radeon 8500 to fade into obsolescence, can't be fixed.
Must get nVidia, someday. And a faster processor. 50x cd burner...
Must get nVidia, someday. And a faster processor. 50x cd burner...
Windows XP Pro 1Ghz Athlon 768Mb RAM
ATI Radeon 8500 128Mb video RAM
using Catalyst 3.9 drivers
Celestia 1.3.1
ATI Radeon 8500 128Mb video RAM
using Catalyst 3.9 drivers
Celestia 1.3.1