I have search in this Forum for fixes but i found nothing.
My Problem is: I see no Bummap Effects whats wrong?
I have the newest Celestia 3.1 beta5.
I download hires Textures with bumpmaps, but nothing.
Specs:
AthlonXP 1700+
512MBram
GeforceFX 5600 256MBRam(newest Driver!)
WindowsMe
60GB Harddrive
Thanks for help
LLAP Tinman
No bumpmap Effects
- John Van Vliet
- Posts: 2944
- Joined: 28.08.2002
- With us: 22 years 2 months
re
Check the solarsys.ssc file The bumpmaping might be com.out #
this is for earth
I use Normal maps so my bump maps are inactive
# BumpMap "EarthBump.png"
# BumpHeight 7.5
this is active
BumpMap "EarthBump.png"
BumpHeight 7.5
Just remove the # and it becoms active
this is for earth
Code: Select all
"Earth" "Sol"
{
# Texture "EarthOceanRidges.dds"
# Texture "EarthOceanIce.dds"
Texture "EarthShallowTopo.dds"
# NightTexture "EarthNight.png"
NightTexture "EarthNight.dds"
# SpecularTexture "earthspec2k.jpg"
Color [ 0.45 0.45 0.4 ]
SpecularColor [ 0.3 0.3 0.35 ]
SpecularPower 15.0
HazeColor [ 1 1 1 ]
HazeDensity 0.3
Radius 6378
Oblateness 0.003
# NormalMap "EarthNormal.png"
NormalMap "EarthNormal.dds"
# BumpMap "EarthBump.png"
# BumpMap "EarthBump.dds"
# BumpHeight 7.5
Atmosphere {
Height 60
Lower [ 0.5 0.5 0.65 ]
Upper [ 0.3 0.3 0.6 ]
Sky [ 0.3 0.6 0.9 ]
CloudHeight 20
CloudSpeed 95
CloudMap "2x2Clouds.dds"
I use Normal maps so my bump maps are inactive
# BumpMap "EarthBump.png"
# BumpHeight 7.5
this is active
BumpMap "EarthBump.png"
BumpHeight 7.5
Just remove the # and it becoms active
John...can I have a copy of your 'NormalMap'?...I haven't had a go at these yet. How do they work? I haven't found any NormalMap textures anywhere to use...
I would also like to try your cloud map.
Any tips here would be most usefull.
I'm still trying to reduce the size of my (and Don's) 8k shallow water texture. My dds plug-in is still not working. If you (or anyone else would like to have a go...that would be great. At the moment it's around 43megs, which is just too heavy I think.
Regards...bh.
I would also like to try your cloud map.
Any tips here would be most usefull.
I'm still trying to reduce the size of my (and Don's) 8k shallow water texture. My dds plug-in is still not working. If you (or anyone else would like to have a go...that would be great. At the moment it's around 43megs, which is just too heavy I think.
Regards...bh.
- John Van Vliet
- Posts: 2944
- Joined: 28.08.2002
- With us: 22 years 2 months
re
I am glad that you like it , and i am myself still learning about normal maps
the maps on my site are basiclly my first . I am using the nvidia photo shop plugin (in - a free copy of-PhotoShop Elliments )
As to how they work
the very,very short of it is to eddit the solarsys.ssc
add
the maps on my site are basiclly my first . I am using the nvidia photo shop plugin (in - a free copy of-PhotoShop Elliments )
As to how they work
the very,very short of it is to eddit the solarsys.ssc
add
Code: Select all
...
NormalMap "EarthNormal.dds" # or .png , or *
...
# and put a # befor BumpMap and BumpHight
bh,
bumpmaps are broken in 1.3.0 due to a last minute attempt to fix a bug in normal maps.
You need to install one of the 1.3.1 prereleases, preferably pre5. They're in
http://www.shatters.net/celestia/files/
bumpmaps are broken in 1.3.0 due to a last minute attempt to fix a bug in normal maps.
You need to install one of the 1.3.1 prereleases, preferably pre5. They're in
http://www.shatters.net/celestia/files/
Selden