No bumpmap Effects

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Topic author
Tinman
Posts: 1
Joined: 01.07.2003
With us: 21 years 4 months

No bumpmap Effects

Post #1by Tinman » 01.07.2003, 19:12

I have search in this Forum for fixes but i found nothing.
My Problem is: I see no Bummap Effects whats wrong?
I have the newest Celestia 3.1 beta5.
I download hires Textures with bumpmaps, but nothing.

Specs:
AthlonXP 1700+
512MBram
GeforceFX 5600 256MBRam(newest Driver!)
WindowsMe
60GB Harddrive

Thanks for help

LLAP Tinman

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John Van Vliet
Posts: 2944
Joined: 28.08.2002
With us: 22 years 3 months

re

Post #2by John Van Vliet » 02.07.2003, 06:29

Check the solarsys.ssc file The bumpmaping might be com.out #

this is for earth

Code: Select all

"Earth" "Sol"
{
   
    # Texture "EarthOceanRidges.dds"
    # Texture "EarthOceanIce.dds"
    Texture "EarthShallowTopo.dds"
    # NightTexture "EarthNight.png"
    NightTexture "EarthNight.dds"
   
   # SpecularTexture "earthspec2k.jpg"
   Color [ 0.45 0.45 0.4 ]
   SpecularColor [ 0.3 0.3 0.35 ]
   SpecularPower 15.0
   HazeColor [ 1 1 1 ]
   HazeDensity 0.3
   Radius 6378
   Oblateness 0.003

    # NormalMap "EarthNormal.png"
    NormalMap "EarthNormal.dds"
    # BumpMap "EarthBump.png"
    # BumpMap "EarthBump.dds"
    # BumpHeight 7.5

   Atmosphere {
      Height 60
      Lower [ 0.5 0.5 0.65 ]
      Upper [ 0.3 0.3 0.6 ]
      Sky [ 0.3 0.6 0.9 ]
      CloudHeight 20
      CloudSpeed 95
       CloudMap "2x2Clouds.dds"



I use Normal maps so my bump maps are inactive
# BumpMap "EarthBump.png"
# BumpHeight 7.5

this is active

BumpMap "EarthBump.png"
BumpHeight 7.5

Just remove the # and it becoms active

bh
Posts: 1547
Joined: 17.12.2002
With us: 21 years 11 months
Location: Oxford, England

Post #3by bh » 05.07.2003, 23:00

John...can I have a copy of your 'NormalMap'?...I haven't had a go at these yet. How do they work? I haven't found any NormalMap textures anywhere to use...

I would also like to try your cloud map.

Any tips here would be most usefull.

I'm still trying to reduce the size of my (and Don's) 8k shallow water texture. My dds plug-in is still not working. If you (or anyone else would like to have a go...that would be great. At the moment it's around 43megs, which is just too heavy I think.

Regards...bh.

bh
Posts: 1547
Joined: 17.12.2002
With us: 21 years 11 months
Location: Oxford, England

Post #4by bh » 05.07.2003, 23:32

I've just downloaded your normal map...great site btw.

Will try it out later...

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John Van Vliet
Posts: 2944
Joined: 28.08.2002
With us: 22 years 3 months

re

Post #5by John Van Vliet » 06.07.2003, 06:12

I am glad that you like it , and i am myself still learning about normal maps
the maps on my site are basiclly my first . I am using the nvidia photo shop plugin (in - a free copy of-PhotoShop Elliments )

As to how they work

the very,very short of it is to eddit the solarsys.ssc
add

Code: Select all

 

...
NormalMap "EarthNormal.dds" # or .png , or *
...
# and put a # befor BumpMap and BumpHight

Guest

Post #6by Guest » 06.07.2003, 22:25

John..I have your normal map installed, I don't see any apparent difference. I'm using ver 1.3.0...

Any advice here?

bh...sorry I forgot to log in.

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selden
Developer
Posts: 10192
Joined: 04.09.2002
With us: 22 years 2 months
Location: NY, USA

Post #7by selden » 07.07.2003, 16:18

bh,

bumpmaps are broken in 1.3.0 due to a last minute attempt to fix a bug in normal maps.

You need to install one of the 1.3.1 prereleases, preferably pre5. They're in
http://www.shatters.net/celestia/files/
Selden


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