ceslestia 1.6.3 windows 11 pro 64 bits + Microsoft Visual C++

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symaski62
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ceslestia 1.6.3 windows 11 pro 64 bits + Microsoft Visual C++

Post #1by symaski62 » 18.11.2024, 15:38

ceslestia 1.6.3 + windows 11 pro 64 bits + Microsoft Visual C++ 64 bits


Image


Image

Nom de l'appareil Ordinateur
Processeur Intel(R) N95 1.70 GHz
Mémoire RAM installée 16,0 Go (15,8 Go utilisable)
Type du système Système d’exploitation 64 bits, processeur


Édition Windows 11 Professionnel
Version 23H2
Installé le ‎20/‎04/‎2024
Build du système d’exploitation 22631.4460
Expérience Windows Feature Experience Pack 1000.22700.1047.0


Fournisseur : Intel
Moteur de rendu : Intel(R) UHD Graphics
Version : 4.6.0 - Build 32.0.101.5972
Version GLSG : 4.60 - Build 32.0.101.5972
Nombre max de textures : 8
Taille de texture max. : 16384
Plage de taille de point : 1.000000 - 20.000000

Extensions supportées :

GL_3DFX_texture_compression_FXT1

GL_AMD_depth_clamp_separate

GL_AMD_vertex_shader_layer

GL_AMD_vertex_shader_viewport_index

GL_ARB_ES2_compatibility

GL_ARB_ES3_1_compatibility

GL_ARB_ES3_compatibility

GL_ARB_arrays_of_arrays

GL_ARB_base_instance

GL_ARB_bindless_texture

GL_ARB_blend_func_extended

GL_ARB_buffer_storage

GL_ARB_cl_event

GL_ARB_clear_buffer_object

GL_ARB_clear_texture

GL_ARB_clip_control

GL_ARB_color_buffer_float

GL_ARB_compatibility

GL_ARB_compressed_texture_pixel_storage

GL_ARB_compute_shader

GL_ARB_conditional_render_inverted

GL_ARB_conservative_depth

GL_ARB_copy_buffer

GL_ARB_copy_image

GL_ARB_cull_distance

GL_ARB_debug_output

GL_ARB_depth_buffer_float

GL_ARB_depth_clamp

GL_ARB_depth_texture

GL_ARB_derivative_control

GL_ARB_direct_state_access

GL_ARB_draw_buffers

GL_ARB_draw_buffers_blend

GL_ARB_draw_elements_base_vertex

GL_ARB_draw_indirect

GL_ARB_draw_instanced

GL_ARB_enhanced_layouts

GL_ARB_explicit_attrib_location

GL_ARB_explicit_uniform_location

GL_ARB_fragment_coord_conventions

GL_ARB_fragment_layer_viewport

GL_ARB_fragment_program

GL_ARB_fragment_program_shadow

GL_ARB_fragment_shader

GL_ARB_fragment_shader_interlock

GL_ARB_framebuffer_no_attachments

GL_ARB_framebuffer_object

GL_ARB_framebuffer_sRGB

GL_ARB_geometry_shader4

GL_ARB_get_program_binary

GL_ARB_get_texture_sub_image

GL_ARB_gl_spirv

GL_ARB_gpu_shader5

GL_ARB_gpu_shader_fp64

GL_ARB_half_float_pixel

GL_ARB_half_float_vertex

GL_ARB_indirect_parameters

GL_ARB_instanced_arrays

GL_ARB_internalformat_query

GL_ARB_internalformat_query2

GL_ARB_invalidate_subdata

GL_ARB_map_buffer_alignment

GL_ARB_map_buffer_range

GL_ARB_multi_bind

GL_ARB_multi_draw_indirect

GL_ARB_multisample

GL_ARB_multitexture

GL_ARB_occlusion_query

GL_ARB_occlusion_query2

GL_ARB_pipeline_statistics_query

GL_ARB_pixel_buffer_object

GL_ARB_point_parameters

GL_ARB_point_sprite

GL_ARB_polygon_offset_clamp

GL_ARB_post_depth_coverage

GL_ARB_program_interface_query

GL_ARB_provoking_vertex

GL_ARB_query_buffer_object

GL_ARB_robust_buffer_access_behavior

GL_ARB_robustness

GL_ARB_robustness_isolation

GL_ARB_sample_shading

GL_ARB_sampler_objects

GL_ARB_seamless_cube_map

GL_ARB_seamless_cubemap_per_texture

GL_ARB_separate_shader_objects

GL_ARB_shader_atomic_counter_ops

GL_ARB_shader_atomic_counters

GL_ARB_shader_bit_encoding

GL_ARB_shader_draw_parameters

GL_ARB_shader_group_vote

GL_ARB_shader_image_load_store

GL_ARB_shader_image_size

GL_ARB_shader_objects

GL_ARB_shader_precision

GL_ARB_shader_stencil_export

GL_ARB_shader_storage_buffer_object

GL_ARB_shader_subroutine

GL_ARB_shader_texture_image_samples

GL_ARB_shading_language_100

GL_ARB_shading_language_420pack

GL_ARB_shading_language_packing

GL_ARB_shadow

GL_ARB_spirv_extensions

GL_ARB_stencil_texturing

GL_ARB_sync

GL_ARB_tessellation_shader

GL_ARB_texture_barrier

GL_ARB_texture_border_clamp

GL_ARB_texture_buffer_object

GL_ARB_texture_buffer_object_rgb32

GL_ARB_texture_buffer_range

GL_ARB_texture_compression

GL_ARB_texture_compression_bptc

GL_ARB_texture_compression_rgtc

GL_ARB_texture_cube_map

GL_ARB_texture_cube_map_array

GL_ARB_texture_env_add

GL_ARB_texture_env_combine

GL_ARB_texture_env_crossbar

GL_ARB_texture_env_dot3

GL_ARB_texture_filter_anisotropic

GL_ARB_texture_float

GL_ARB_texture_gather

GL_ARB_texture_mirror_clamp_to_edge

GL_ARB_texture_mirrored_repeat

GL_ARB_texture_multisample

GL_ARB_texture_non_power_of_two

GL_ARB_texture_query_levels

GL_ARB_texture_query_lod

GL_ARB_texture_rectangle

GL_ARB_texture_rg

GL_ARB_texture_rgb10_a2ui

GL_ARB_texture_stencil8

GL_ARB_texture_storage

GL_ARB_texture_storage_multisample

GL_ARB_texture_swizzle

GL_ARB_texture_view

GL_ARB_timer_query

GL_ARB_transform_feedback2

GL_ARB_transform_feedback3

GL_ARB_transform_feedback_instanced

GL_ARB_transform_feedback_overflow_query

GL_ARB_transpose_matrix

GL_ARB_uniform_buffer_object

GL_ARB_vertex_array_bgra

GL_ARB_vertex_array_object

GL_ARB_vertex_attrib_64bit

GL_ARB_vertex_attrib_binding

GL_ARB_vertex_buffer_object

GL_ARB_vertex_program

GL_ARB_vertex_shader

GL_ARB_vertex_type_10f_11f_11f_rev

GL_ARB_vertex_type_2_10_10_10_rev

GL_ARB_viewport_array

GL_ARB_window_pos

GL_ATI_separate_stencil

GL_EXT_abgr

GL_EXT_bgra

GL_EXT_blend_color

GL_EXT_blend_equation_separate

GL_EXT_blend_func_separate

GL_EXT_blend_minmax

GL_EXT_blend_subtract

GL_EXT_clip_volume_hint

GL_EXT_compiled_vertex_array

GL_EXT_depth_bounds_test

GL_EXT_direct_state_access

GL_EXT_draw_buffers2

GL_EXT_draw_range_elements

GL_EXT_fog_coord

GL_EXT_framebuffer_blit

GL_EXT_framebuffer_multisample

GL_EXT_framebuffer_object

GL_EXT_geometry_shader4

GL_EXT_gpu_program_parameters

GL_EXT_gpu_shader4

GL_EXT_memory_object

GL_EXT_memory_object_win32

GL_EXT_multi_draw_arrays

GL_EXT_packed_depth_stencil

GL_EXT_packed_float

GL_EXT_packed_pixels

GL_EXT_polygon_offset_clamp

GL_EXT_rescale_normal

GL_EXT_secondary_color

GL_EXT_semaphore

GL_EXT_semaphore_win32

GL_EXT_separate_specular_color

GL_EXT_shader_framebuffer_fetch

GL_EXT_shader_integer_mix

GL_EXT_shadow_funcs

GL_EXT_stencil_two_side

GL_EXT_stencil_wrap

GL_EXT_texture3D

GL_EXT_texture_array

GL_EXT_texture_compression_s3tc

GL_EXT_texture_edge_clamp

GL_EXT_texture_env_add

GL_EXT_texture_env_combine

GL_EXT_texture_filter_anisotropic

GL_EXT_texture_integer

GL_EXT_texture_lod_bias

GL_EXT_texture_rectangle

GL_EXT_texture_sRGB

GL_EXT_texture_sRGB_decode

GL_EXT_texture_shared_exponent

GL_EXT_texture_snorm

GL_EXT_texture_storage

GL_EXT_texture_swizzle

GL_EXT_timer_query

GL_EXT_transform_feedback

GL_IBM_texture_mirrored_repeat

GL_INTEL_conservative_rasterization

GL_INTEL_fragment_shader_ordering

GL_INTEL_framebuffer_CMAA

GL_INTEL_map_texture

GL_INTEL_multi_rate_fragment_shader

GL_INTEL_performance_query

GL_KHR_blend_equation_advanced

GL_KHR_blend_equation_advanced_coherent

GL_KHR_context_flush_control

GL_KHR_debug

GL_KHR_no_error

GL_KHR_shader_subgroup

GL_KHR_shader_subgroup_arithmetic

GL_KHR_shader_subgroup_ballot

GL_KHR_shader_subgroup_basic

GL_KHR_shader_subgroup_clustered

GL_KHR_shader_subgroup_quad

GL_KHR_shader_subgroup_shuffle

GL_KHR_shader_subgroup_shuffle_relative

GL_KHR_shader_subgroup_vote

GL_KHR_texture_compression_astc_ldr

GL_NV_blend_square

GL_NV_conditional_render

GL_NV_primitive_restart

GL_NV_texgen_reflection

GL_NV_timeline_semaphore

GL_OVR_multiview

GL_SGIS_generate_mipmap

GL_SGIS_texture_edge_clamp

GL_SGIS_texture_lod

GL_SUN_multi_draw_arrays

GL_WIN_swap_hint

WGL_EXT_swap_control
windows 10 directX 12 version
celestia 1.7.0 64 bits
with a general handicap of 80% and it makes much d' efforts for the community and s' expimer, thank you d' to be understanding.

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Art Blos M
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Posts: 1149
Joined: 31.08.2017
Age: 32
With us: 7 years 2 months
Location: Volgodonsk, Rostov Oblast, Russia

Post #2by Art Blos » 18.11.2024, 19:07

This is a known bug. It usually occurs on laptops with integrated graphics.
Founder and head of the project "Celestia Origin"

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gironde M
Posts: 850
Joined: 16.12.2016
Age: 72
With us: 7 years 11 months
Location: Montigny-Les-Metz, France

Post #3by gironde » 19.11.2024, 09:41

I also had this effect on a desktop PC with Windows 7 32-bit. Alexell explained this bug to me and since then I use the first option to display stars.

As this bug could never be fixed since it depends on the graphics card, it would be enough to report it in the menu by
(may not work)


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