Menu bug in Celestia 1.3.0 ?

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Topic author
xinua
Posts: 5
Joined: 15.04.2003
With us: 21 years 7 months
Location: Paris

Menu bug in Celestia 1.3.0 ?

Post #1by xinua » 03.05.2003, 09:58

Hi,

I run 1.3.0 with windows 2k and 1G of ram AMD 1G
when i use Celestai it works fine with keybord controls but when i use the menu, most of time freeze specially when i open view options, the only way to unfreeze and apply modification i did in the menu its to toggle from window -> full screen or the opposit.

What is strange -> looks like i'm the only one here ??

OpenGL:
Vendor: NVIDIA Corporation

Renderer: GeForce4 Ti 4800 SE/AGP/SSE/3DNOW!

Version: 1.4.0

Max simultaneous textures: 4

Max texture size: 4096



Supported Extensions:

GL_ARB_depth_texture

GL_ARB_imaging

GL_ARB_multisample

GL_ARB_multitexture

GL_ARB_point_parameters

GL_ARB_shadow

GL_ARB_texture_border_clamp

GL_ARB_texture_compression

GL_ARB_texture_cube_map

GL_ARB_texture_env_add

GL_ARB_texture_env_combine

GL_ARB_texture_env_dot3

GL_ARB_texture_mirrored_repeat

GL_ARB_transpose_matrix

GL_ARB_vertex_program

GL_ARB_window_pos

GL_S3_s3tc

GL_EXT_abgr

GL_EXT_bgra

GL_EXT_blend_color

GL_EXT_blend_minmax

GL_EXT_blend_subtract

GL_EXT_compiled_vertex_array

GL_EXT_draw_range_elements

GL_EXT_fog_coord

GL_EXT_multi_draw_arrays

GL_EXT_packed_pixels

GL_EXT_paletted_texture

GL_EXT_point_parameters

GL_EXT_rescale_normal

GL_EXT_secondary_color

GL_EXT_separate_specular_color

GL_EXT_shadow_funcs

GL_EXT_shared_texture_palette

GL_EXT_stencil_wrap

GL_EXT_texture3D

GL_EXT_texture_compression_s3tc

GL_EXT_texture_cube_map

GL_EXT_texture_edge_clamp

GL_EXT_texture_env_add

GL_EXT_texture_env_combine

GL_EXT_texture_env_dot3

GL_EXT_texture_filter_anisotropic

GL_EXT_texture_lod

GL_EXT_texture_lod_bias

GL_EXT_texture_object

GL_EXT_vertex_array

GL_HP_occlusion_test

GL_IBM_texture_mirrored_repeat

GL_KTX_buffer_region

GL_NV_blend_square

GL_NV_copy_depth_to_color

GL_NV_depth_clamp

GL_NV_fence

GL_NV_fog_distance

GL_NV_light_max_exponent

GL_NV_multisample_filter_hint

GL_NV_occlusion_query

GL_NV_packed_depth_stencil

GL_NV_pixel_data_range

GL_NV_point_sprite

GL_NV_register_combiners

GL_NV_register_combiners2

GL_NV_texgen_reflection

GL_NV_texture_compression_vtc

GL_NV_texture_env_combine4

GL_NV_texture_rectangle

GL_NV_texture_shader

GL_NV_texture_shader2

GL_NV_texture_shader3

GL_NV_vertex_array_range

GL_NV_vertex_array_range2

GL_NV_vertex_program

GL_NV_vertex_program1_1

GL_NVX_ycrcb

GL_SGIS_generate_mipmap

GL_SGIS_multitexture

GL_SGIS_texture_lod

GL_SGIX_depth_texture

GL_SGIX_shadow

GL_WIN_swap_hint

WGL_EXT_swap_control

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