Celestia v1.3.0pre6: Nebula brigntness-- off or on

Report bugs, bug fixes and workarounds here.
Avatar
Topic author
selden
Developer
Posts: 10192
Joined: 04.09.2002
With us: 22 years 5 months
Location: NY, USA

Celestia v1.3.0pre6: Nebula brigntness-- off or on

Post #1by selden » 12.04.2003, 12:48

Nebula "illumination" is either off or on.

When the limiting magnitude is 1.80 or less, no Nebulas are visible.
When the limiting magnitude is 2.00 or more, Nebulas are at their maximum brightness.

It'd be nice if their brigntness varied.
Selden

chris
Site Admin
Posts: 4211
Joined: 28.01.2002
With us: 23 years
Location: Seattle, Washington, USA

Post #2by chris » 12.04.2003, 16:18

So far for the nebula wishlist, I have:

- Brightness control
- Easier orientation control
- Multiresolution textures (general request for 3DS meshes)
- Separate control for showing galaxies and nebulae

And of course:

- Volumetric rendering of nebula :)

--Chris

Avatar
Topic author
selden
Developer
Posts: 10192
Joined: 04.09.2002
With us: 22 years 5 months
Location: NY, USA

Post #3by selden » 12.04.2003, 16:46

That looks like a good list!

Personally, I'd like to be able to specify a texture without having to edit the 3DS file, but I think that assumes a single texture for the whole object (like those used for planet surfaces). That's not so good for the general case where multiple textures may be needed for a complicated object.
Selden


Return to “Bugs”