Take a look to shine on Earth from sun, it's change rapidly.
I made a video from this bug.
http://www.youtube.com/watch?v=hCAATrJ5x5I
I use:
Win7 Ultimate (Intel(R) Core(TM)2 Duo CPU E7300 @ 2.66GHz) + Nvidia GeForce 9500 GT
Celestia 1.6.1
Earth VT textures
Anybody can confirm the same on yours computers ?
Adam
Rapidly change shine on Earth
-
Topic authorLimax7
- Posts: 98
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- Location: Poland, Bialystok
Rapidly change shine on Earth
Adam Hurcewicz
Bialystok, Poland
Bialystok, Poland
-
Topic authorLimax7
- Posts: 98
- Joined: 23.01.2010
- Age: 45
- With us: 14 years 10 months
- Location: Poland, Bialystok
Re: Rapidly change shine on Earth
I think this is something wrong in SolarSystemSPICE
When I delete file spice-terrestrials.ssc (or modify - deleting Earth only)
, the problem of changing shine is disapears.
strange, hmm ?
When I delete file spice-terrestrials.ssc (or modify - deleting Earth only)
Code: Select all
Modify "Earth" "Sol"
{
Timeline
[
# Before Spice
{
Ending "1899 07 30 00:00"
CustomOrbit "vsop87-earth"
BodyFrame { EquatorJ2000 { Center "Sol" } }
CustomRotation "iau-earth"
}
# de421
{
Ending "2053 10 08 00:00"
OrbitFrame { EclipticJ2000 { Center "Sol/Earth_bary"}}
SpiceOrbit
{
Kernel "de421.bsp"
Target "399"
Origin "3"
Period 366
BoundingRadius 1e10
}
BodyFrame { EquatorJ2000 { Center "Sol" } }
CustomRotation "iau-earth"
}
# After Spice
{
CustomOrbit "vsop87-earth"
BodyFrame { EquatorJ2000 { Center "Sol" } }
CustomRotation "iau-earth"
}
]
}
, the problem of changing shine is disapears.
strange, hmm ?
Adam Hurcewicz
Bialystok, Poland
Bialystok, Poland
- John Van Vliet
- Posts: 2944
- Joined: 28.08.2002
- With us: 22 years 2 months
Re: Rapidly change shine on Earth
--- edit ---
Last edited by John Van Vliet on 19.10.2013, 06:27, edited 1 time in total.
-
Topic authorLimax7
- Posts: 98
- Joined: 23.01.2010
- Age: 45
- With us: 14 years 10 months
- Location: Poland, Bialystok
Re: Rapidly change shine on Earth
john Van Vliet wrote:how have you implemented spice ?
where did you put the 16 Meg file "de421.bsp"
ftp://naif.jpl.nasa.gov/pub/naif/generi ... k/planets/
I download this from this forum:
The Solar System using NAIF SPICE kernels
viewtopic.php?f=6&t=13540
and de421.bsp is in data folder
------
I try many combinations (modify relpace add) and still have this problem
Take a look from 3 screenshots (OpenGL 2.0, vertex, vertex/Nvidia)
shortcut (Ctrl + W)
My solarsys.ssc is:
Code: Select all
"Earth" "Sol"
{
Class "planet"
Texture "earth-png.*"
NormalMap "EarthNormal.*"
NightTexture "earthnight.*"
SpecularTexture "EarthSpec.*"
# Color [ 0.85 0.85 1.0 ]
SpecularColor [ 0.2 0.2 0.25 ]
SpecularPower 4.0
HazeColor [ 1 1 1 ]
HazeDensity 0.3
# SemiAxes [ 6378.1366 6378.1366 6356.7519 ]
Radius 6378.1366 # equatorial
Oblateness 0.0034
Atmosphere {
Height 60
Lower [ 0.43 0.52 0.65 ]
Upper [ 0.26 0.47 0.84 ]
Sky [ 0.20 0.4 0.8 ]
Sunset [ 1.0 0.6 0.2 ]
CloudHeight 20
CloudSpeed 5
CloudMap "earth-clouds.*"
CloudShadowDepth 1.0
Mie 0.001
MieAsymmetry -0.25
Rayleigh [ 0.001 0.0025 0.006 ]
MieScaleHeight 12
}
CustomOrbit "vsop87-earth"
# Overridden by CustomOrbit
# EllipticalOrbit {
# Period 1.0000
# SemiMajorAxis 1.0000
# Eccentricity 0.0167
# Inclination 0.0001
# AscendingNode 348.739
# LongOfPericenter 102.947
# MeanLongitude 100.464
# }
# Orientation of Earth's axis with respect to the ecliptic plane and
# equinox of J2000 is computed with the long period extension of
# extension of the the P03 precession model presented in
# "Long-periodic Precession Parameters", J. Vondrak (2006)
BodyFrame { EquatorJ2000 { Center "Sol" } }
CustomRotation "iau-earth"
# Overriden by CustomRotation
# UniformRotation
# {
# Period 23.93447117
# Inclination -23.4392911
# MeridianAngle 280.147
# }
Albedo 0.30
}
aaBarycenters.ssc in extras/aaBarycenters folder is:
Code: Select all
ReferencePoint "Earth_bary" "Sol"
{
Class "planet"
Visible true
Clickable true
Beginning "1899 07 30 00:00"
Ending "2053 10 08 00:00"
OrbitFrame { EclipticJ2000 { Center "SSB"}}
Visible true
Clickable true
SpiceOrbit
{
Kernel "de421.bsp"
Target "3"
Origin "0"
Period 1
BoundingRadius 1e3
}
}
spice-terrestrials.ssc in extras/aaBarycenters folder is:
PS. I have deleted orbit before and after SPICE
Code: Select all
Modify "Earth" "Sol"
{
OrbitFrame { EclipticJ2000 { Center "Sol/Earth_bary"}}
SpiceOrbit
{
Kernel "de421.bsp"
Target "399"
Origin "3"
Period 1
BoundingRadius 1e3
}
BodyFrame { EquatorJ2000 { Center "Sol" } }
CustomRotation "iau-earth"
}
So any sugestions ?
Adam
Adam Hurcewicz
Bialystok, Poland
Bialystok, Poland
- John Van Vliet
- Posts: 2944
- Joined: 28.08.2002
- With us: 22 years 2 months
Re: Rapidly change shine on Earth
--- edit ---
Last edited by John Van Vliet on 19.10.2013, 06:26, edited 1 time in total.
-
Topic authorLimax7
- Posts: 98
- Joined: 23.01.2010
- Age: 45
- With us: 14 years 10 months
- Location: Poland, Bialystok
Re: Rapidly change shine on Earth
john Van Vliet wrote:but a change on dec. 2011
no
that might then be a driver problem
did you by chance just "update" using "auto update"
a newer opengl DISABLED( provided by Microsoft) driver might have replaced the good one from the nvidia website.
the only suggestion is
check the driver , make sure that it IS the one from the nvidia web site and not from MS
second
use "replace" in the ssc to change the orbit data in the ssc instead of "modify "
but that will requite rewriting the spice ssc file
Today I updated drivers from Nvidia.com and nothing
I'll try to reinstall Celestia... ehhh
Adam Hurcewicz
Bialystok, Poland
Bialystok, Poland