Earth texture problem

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Topic author
Fredo
Posts: 2
Joined: 17.07.2009
With us: 15 years 4 months

Earth texture problem

Post #1by Fredo » 17.07.2009, 13:35

I downloaded a new texture for earth, but I didn't know where to put it. I did some searches and found that I had to put it in the medres folder in textures. I renamed the original and added the new one, and it looks like this:

Image

I don't know what went wrong. I tried to search on these forums but it wouldn't let me because "earth", "texture", and "problem" were too common to search for (how many people have problems with installing textures?).
The texture I downloaded is the "Real color Earth surface" here: http://www.celestiamotherlode.net/catalog/earth.php
Also, when I looked at the original earth texture it only had water on it, the rest was transparent. So I was wondering: Where is the texture for the land?

chris
Site Admin
Posts: 4211
Joined: 28.01.2002
With us: 22 years 9 months
Location: Seattle, Washington, USA

Re: Earth texture problem

Post #2by chris » 17.07.2009, 13:48

Can you tell us which graphics card you have? This looks similar to another problem reported recently with ATI graphics cards. It would also be helpful if you could cut and past the info from the OpenGL Info dialog in the Help menu.

The problem you are experiencing is almost certainly a graphics driver bug, and has nothing to do with how you installed the texture.

--Chris

Topic author
Fredo
Posts: 2
Joined: 17.07.2009
With us: 15 years 4 months

Re: Earth texture problem

Post #3by Fredo » 17.07.2009, 14:05

I do have an ATI graphics card: Radeon X1950 pro.

Here's the OpenGL Info:

Code: Select all

Vendor: ATI Technologies Inc.

Renderer: Radeon X1950 Pro

Version: 2.1.8543 Release

GLSL version: 1.20

Max simultaneous textures: 8

Max texture size: 4096

Max cube map size: 4096

Point size range: 1.000000 - 63.000000



Supported Extensions:

GL_AMD_performance_monitor

GL_ARB_depth_texture

GL_ARB_draw_buffers

GL_ARB_fragment_program

GL_ARB_fragment_program_shadow

GL_ARB_fragment_shader

GL_ARB_framebuffer_object

GL_ARB_half_float_pixel

GL_ARB_half_float_vertex

GL_ARB_map_buffer_range

GL_ARB_multisample

GL_ARB_multitexture

GL_ARB_occlusion_query

GL_ARB_pixel_buffer_object

GL_ARB_point_parameters

GL_ARB_point_sprite

GL_ARB_shader_objects

GL_ARB_shader_texture_lod

GL_ARB_shading_language_100

GL_ARB_shadow

GL_ARB_shadow_ambient

GL_ARB_texture_border_clamp

GL_ARB_texture_compression

GL_ARB_texture_cube_map

GL_ARB_texture_env_add

GL_ARB_texture_env_combine

GL_ARB_texture_env_crossbar

GL_ARB_texture_env_dot3

GL_ARB_texture_float

GL_ARB_texture_mirrored_repeat

GL_ARB_texture_non_power_of_two

GL_ARB_texture_rectangle

GL_ARB_transpose_matrix

GL_ARB_vertex_array_object

GL_ARB_vertex_buffer_object

GL_ARB_vertex_program

GL_ARB_vertex_shader

GL_ARB_window_pos

GL_ATI_draw_buffers

GL_ATI_envmap_bumpmap

GL_ATI_fragment_shader

GL_ATI_meminfo

GL_ATI_separate_stencil

GL_ATI_texture_compression_3dc

GL_ATI_texture_env_combine3

GL_ATI_texture_float

GL_EXT_abgr

GL_EXT_bgra

GL_EXT_blend_color

GL_EXT_blend_equation_separate

GL_EXT_blend_func_separate

GL_EXT_blend_minmax

GL_EXT_blend_subtract

GL_EXT_compiled_vertex_array

GL_EXT_copy_texture

GL_EXT_draw_range_elements

GL_EXT_fog_coord

GL_EXT_framebuffer_blit

GL_EXT_framebuffer_multisample

GL_EXT_framebuffer_object

GL_EXT_gpu_program_parameters

GL_EXT_multi_draw_arrays

GL_EXT_packed_depth_stencil

GL_EXT_packed_pixels

GL_EXT_point_parameters

GL_EXT_rescale_normal

GL_EXT_secondary_color

GL_EXT_separate_specular_color

GL_EXT_shadow_funcs

GL_EXT_stencil_wrap

GL_EXT_subtexture

GL_EXT_texgen_reflection

GL_EXT_texture3D

GL_EXT_texture_compression_s3tc

GL_EXT_texture_cube_map

GL_EXT_texture_edge_clamp

GL_EXT_texture_env_add

GL_EXT_texture_env_combine

GL_EXT_texture_env_dot3

GL_EXT_texture_filter_anisotropic

GL_EXT_texture_lod_bias

GL_EXT_texture_mirror_clamp

GL_EXT_texture_object

GL_EXT_texture_rectangle

GL_EXT_texture_sRGB

GL_EXT_texture_swizzle

GL_EXT_vertex_array

GL_KTX_buffer_region

GL_NV_blend_square

GL_NV_texgen_reflection

GL_SGIS_generate_mipmap

GL_SGIS_texture_edge_clamp

GL_SGIS_texture_lod

GL_WIN_swap_hint

WGL_EXT_swap_control

sgmccabe
Posts: 5
Joined: 10.07.2009
With us: 15 years 4 months

Re: Earth texture problem

Post #4by sgmccabe » 17.07.2009, 16:53

As I mentioned in this thread, I'm getting a similar problem with a similar card model (the x1650).

This appears to happen with any textures larger than 1024 px, though both our configurations report a maximum size of 4096 px.

I'm going to try rolling my driver back to a much earlier version, since the most recent drivers don't work. Also, I'm fairly sure I used to not have a problem on this same hardware config back in the days of Celestia 1.4

chris
Site Admin
Posts: 4211
Joined: 28.01.2002
With us: 22 years 9 months
Location: Seattle, Washington, USA

Re: Earth texture problem

Post #5by chris » 17.07.2009, 17:56

sgmccabe: Thanks for the follow-up report. It sure does sound like there's a bug in displaying large textures on the Radeon X1xxx serious og graphics cards. The cutoff may be 4096 pixels not 2048. The default Earth texture is 2048x1024--have you had any problems with it? The texture Fredo is having problems with is 4096x2048.

--Chris

sgmccabe
Posts: 5
Joined: 10.07.2009
With us: 15 years 4 months

Re: Earth texture problem

Post #6by sgmccabe » 17.07.2009, 23:46

I don't recall which textures gave me trouble, but I do remember seeing a bad texture on Earth at some point.

I did roll my driver back, all the way to version 8.4, which resolved the problem. I haven't tried a newer version, however, so I don't know which is the most recent good driver.


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