Planet turns red during double eclipse

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PlutonianEmpire M
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Planet turns red during double eclipse

Post #1by PlutonianEmpire » 29.11.2008, 23:33

This happens when the atmosphere is enabled in OpenGL 2.0 and there is an eclipse at Delta Trianguli

This is very odd since last time I did this eclipse, everything worked fine. :?

Image

cel://Follow/DEL Tri:Belle Hades/2009-01-11T06:12:37.12190?x=VgD/JRmT+ynbhWYB&y=SERZ7kJs6Zw9l60&z=sNW9LI9t6QkGk6r+/////w&ow=-0.223857&ox=0.410356&oy=0.840710&oz=-0.273319&select=DEL Tri:Belle Hades&fov=27.146605&ts=1.000000&ltd=0&p=1&rf=825271&lm=0&ver=2

My computer: HP Pavilion dv6815m laptop, 1 GB NVIDIA Geforce Go 7150m graphics, 2 GH AMD Turion 64 Mobile Tech TL-60 processor, 3 GB RAM, Windows Vista Home Premium.

SSC

Code: Select all

"Belle Hades" "DEL Tri" {
   Texture "bellehades.png"
   NightTexture "bellehades-night.png"
   BumpMap "bellehades-bump.png"
   BumpHeight 0.5
   Color [ 0.90 0.90 1.00 ]
   HazeColor [ 0.40 0.60 1.00 ]
   HazeDensity 1.00
   Radius 7972.6750

SpecularTexture "bellehades-spec.png"
   SpecularColor [ 0.50 0.50 0.55 ]
   SpecularPower 25

   Atmosphere {
      Height 70
      Lower [ 0.40 0.60 1.00 ]
      Upper [ 0.00 0.00 0.50 ]
      Sky   [ 0.20 0.40 1.00 ]
      CloudHeight 7
      CloudSpeed 6.000
      CloudMap "bellehades-clouds6.png"

      Mie 0.001
      MieAsymmetry -0.25
      Rayleigh [ 0.001 0.0025 0.006 ]
      MieScaleHeight 13.5
   }

   EllipticalOrbit {
      Period            1.0576
      SemiMajorAxis     1.0650
      Eccentricity      0.0100
      Inclination       59.714
      AscendingNode     122.736
      ArgOfPericenter   28.474
      MeanAnomaly       286.4439
   }

   RotationPeriod          26.00
   EquatorAscendingNode   122.736
   Obliquity               58.928
   
   Albedo           0.32
}

"Lethe" "DEL Tri/Belle Hades" {
   Texture "lethe.png"
   BumpMap "lethe-bump.png"
   BumpHeight 1.61
   Radius 1306

   EllipticalOrbit {
      Period            3.2780
      SemiMajorAxis     121747
      Eccentricity      0.0053
      Inclination       4.0750
      AscendingNode     185.0341
                ArgOfPericenter   88.7125
      MeanAnomaly       44.4596
   }

   LunarLambert 1.0

   Obliquity        4.0750
   EquatorAscendingNode 185.0341
   RotationOffset   174.200

   Albedo         0.17
}


modified stc in Spectbins.stc:

Code: Select all

Barycenter 10644 "DEL Tri"
 {
 RA        34.260074
 Dec       34.224831
 Distance  34.382609
 }

 
 "DEL Tri A"
 {
 OrbitBarycenter "DEL Tri"
 SpectralType "G0V"
 #Radius 682080
 AppMag 4.84
 
        EllipticalOrbit {
                Period               0.027
                SemiMajorAxis        0.036 # mass ratio 0.20 : 0.20
                Eccentricity         0.011
                Inclination         56.714
                AscendingNode      122.736
                ArgOfPericenter     28.474
                MeanAnomaly          7.270
        }
}

 "DEL Tri B"
 {
 OrbitBarycenter "DEL Tri"
 SpectralType "K4V"
 Radius 578000
 AppMag 5.0
 
        EllipticalOrbit {
                Period               0.027
                SemiMajorAxis        0.036 # mass ratio 0.20 : 0.20
                Eccentricity         0.011
                Inclination         56.714
                AscendingNode      122.736
                ArgOfPericenter    208.474
                MeanAnomaly          7.270
        }
 }


I tried posting the shaders log, but it exceeded 60000 characters, and the forum wouldn't let me upload a file. :evil:

EDIT: I tried making a new post with just the shaders log, it still exceeded 60000 characters.
Terraformed Pluto: Now with New Horizons maps! :D

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selden
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Re: Planet turns red during double eclipse

Post #2by selden » 30.11.2008, 01:44

You might try putting the log into a zip archive. It'll be a lot smaller.
Selden

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Topic author
PlutonianEmpire M
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Re: Planet turns red during double eclipse

Post #3by PlutonianEmpire » 30.11.2008, 02:09

Ok, thanks. :)

Here's the shaders log. :D
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