Planetary System Generator (C++ compiler required)
Posted: 27.12.2021, 18:05
This program can generate random main sequence stars, brown dwarfs and planetary systems around them.
Features of the program:
->Generates all spectral classes of stars MKGFABO and brown dwarfs LTY.
->35 unique planet types.
->Textures for all objects included.
->The movement of objects corresponds to physical laws.
->All objects look scientifically realistic and have properties close to real (there is no interstellar absorption in Celestia, so stars can look brighter from Earth than real ones).
->Every system has randon RA, DEC and distance, you can change it.
->Convenient output to .stc and . ssc files.
Screenshots
Download link:
https://drive.google.com/file/d/1LxeY5gCZc0dM6Z8fklVXB-4AwOt1DzF8/view?usp=sharing
Future updates will add:
1) Builder of a planetary system around an existing star or star you already have by its name and parameters.
2) Stars of other luminosity classes (giants, subgiants, supergiants, hypergiants, subdwarfs), stellar remnants (white dwarfs, neutron stars, black holes), rogue planets.
3) Binary and multiple star systems.
4) New types of planets.
5) Asteroid belts and satellite systems of planets.
6) The light of the cities on the night side of the inhabited planets, the light of the night side of the hot planets.
7) High resolution textures for all planets.
8) Ability to simulate the real distribution of stars by types.
9) The ability to simulate stellar populations and populate various structural elements (disk, halo, bulge, etc.) of our and other galaxies, globular clusters.
10) Create open clusters.
Features of the program:
->Generates all spectral classes of stars MKGFABO and brown dwarfs LTY.
->35 unique planet types.
->Textures for all objects included.
->The movement of objects corresponds to physical laws.
->All objects look scientifically realistic and have properties close to real (there is no interstellar absorption in Celestia, so stars can look brighter from Earth than real ones).
->Every system has randon RA, DEC and distance, you can change it.
->Convenient output to .stc and . ssc files.
Screenshots
- Spoiler
Download link:
https://drive.google.com/file/d/1LxeY5gCZc0dM6Z8fklVXB-4AwOt1DzF8/view?usp=sharing
Future updates will add:
1) Builder of a planetary system around an existing star or star you already have by its name and parameters.
2) Stars of other luminosity classes (giants, subgiants, supergiants, hypergiants, subdwarfs), stellar remnants (white dwarfs, neutron stars, black holes), rogue planets.
3) Binary and multiple star systems.
4) New types of planets.
5) Asteroid belts and satellite systems of planets.
6) The light of the cities on the night side of the inhabited planets, the light of the night side of the hot planets.
7) High resolution textures for all planets.
8) Ability to simulate the real distribution of stars by types.
9) The ability to simulate stellar populations and populate various structural elements (disk, halo, bulge, etc.) of our and other galaxies, globular clusters.
10) Create open clusters.