A friend sent me this link.
Though it might make a fun optional addition.
Earth with 1000m Ocean drop
Janus.
Does anyone have this Earth with 1000M water drop as texture?
What is the interest ?
With less water, there is more ice...
With the warming climate the level will be grow up to more 100 meters... right ?
With less water, there is more ice...
With the warming climate the level will be grow up to more 100 meters... right ?
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PC : Intel Core i9-9900K (4 GHz) , Chipset Z390 Exp, RAM 32 Go DDR4 3000 Mhz, SSD M.2 512 Go + HDD 3 To, MSI GeForce RTX 2080 8Go - W10 64b
I lost my old user, so with us: since more 12 years
=> It is by doubting everything that everybody approaches the truth !
I find things like this interesting.
One of my long term goals is create my own stand alone version of google earth on my own server.
I want to play with ocean heights etc, but that is a long ways away.
I do not currently have a spare server to give me all 197Million square miles of earth in real time, especially since I intend to take it down to 1/4 mile squares with one yard accuracy for height..
I know that it will take several interpolated layers to make it work like G.E., but that is for after I have the height data.
I also want to do the same for Venus & Mars as well.
Another is to be able to change planetary textures on the fly in celestia.
That way I can make a long sequence of textures for a planet, (Earth first of course.), then cycle them every few seconds with each representing a few million years of plate tectonics.
I want to watch pangea become today while I look around.
I have a lot to learn before I can do either of those, or my other stuff, but it starts by trying.
Janus.
One of my long term goals is create my own stand alone version of google earth on my own server.
I want to play with ocean heights etc, but that is a long ways away.
I do not currently have a spare server to give me all 197Million square miles of earth in real time, especially since I intend to take it down to 1/4 mile squares with one yard accuracy for height..
I know that it will take several interpolated layers to make it work like G.E., but that is for after I have the height data.
I also want to do the same for Venus & Mars as well.
Another is to be able to change planetary textures on the fly in celestia.
That way I can make a long sequence of textures for a planet, (Earth first of course.), then cycle them every few seconds with each representing a few million years of plate tectonics.
I want to watch pangea become today while I look around.
I have a lot to learn before I can do either of those, or my other stuff, but it starts by trying.
Janus.
- SevenSpheres
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Janus wrote:Another is to be able to change planetary textures on the fly in celestia.
That way I can make a long sequence of textures for a planet, (Earth first of course.), then cycle them every few seconds with each representing a few million years of plate tectonics.
I want to watch pangea become today while I look around.
Actually you can do that already, by using "setsurface" in a celx script. (I don't know why the Wikibooks page specifies solarsys.ssc, you can of course use a separate ssc file in the extras folder instead). Also, Askaniy and fyr02 have made textures for the prehistoric Earth, which are available here.
Regarding the OP...you could probably use the map in the Reddit post you linked as a texture?
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it is just the "gebco_bathy.21601x10801.bin.gz"
height map from
https://neo.sci.gsfc.nasa.gov/archive/bluemarble/bmng/topography/
height map from
https://neo.sci.gsfc.nasa.gov/archive/bluemarble/bmng/topography/