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Project "Celestia Origin"
Posted: 24.09.2017, 06:00
by Art Blos
- logo.png (48.05 KiB) Viewed 26447 times
Dear members of the Celestia community!
We’d like to introduce our Celestia Origin project whose goal is to upgrade Celestia 1.6.1 with the most current information about celestial bodies without modifying the source code. This project is the largest one of its kind in the Russian Internet.
As the founder and the head of the project, I’d like to invite you to participate.
Project’s home page is located at https://vk.com/celestiaorigin
Project Members:
- Artyom Goncharov aka Art Blos - founder and head of the project, chief add-on developer and group administrator;
- Artyom Volgin aka Zemlyanin - data collection tools, add-on development and scientific advise;
- Robert Skuridin aka RVS - hi-res textures and scientific advise;
- Greg Frieger - creator of the largest database of minor body shapes (https://space.frieger.com/asteroids/), helper utilities and scripts;
- Askaniy Anpilogov aka Askaniy - textures, objects and location data, group moderator;
- Anton Sobolev aka Vision - project promotion and support.
Our team is constantly monitoring space-related news and publications to collect the latest information about known space objects as well as scientific theories. As the result, we have created a unique assembly of Celestia add-ons. Most of the work has been done by the team members, while the rest was acquired from other parties. Each celestial body in our assembly has been updated with all available information, including physical and orbital parameters, alternative naming and topographic locations where available.
The latest version (published on August 30th 2017) includes:
- 9 planets (including a hypothetical one);
- 190 planetary satellites (with 4 hypothetical ones);
- 5 dwarf planets and 9 dwarf moons;
- 3422 asteroids with 19 binary and 1 trinary ones;
- 1122 comets;
- More than 2 million stars;
- 6 exoplanets;
- 33 nebulas;
- 25 space probes.
I’d like to highlight the following features:
Added after 1 minute 59 seconds:The largest assembly (1000+) of 3D shape models of Solar System bodies
- Different models of asteroids (lightcurve-inversion)
- Model of the asteroid (66391) 1999 KW4 (radar imaging)
- Tethys and Dione models (spacecraft imaging)
Added after 1 minute 11 seconds:New high-resolution textures (up to 4K resolution in DDS format) for Solar System bodies and stars
- High-quality textures of planets and moons
- High-quality texture of the stellar class K
- Topographical map of Ceres
Posted: 24.09.2017, 07:59
by john71
Very nice!
There is an older collection too (torrent file 7 GB):
Celestia Extras SolarSystemV1 iso.torrent.zip
Posted: 24.09.2017, 08:05
by Art Blos
I warn you that our native language is Russian. In English we can write with errors. john71 wrote:There is an older collection too (torrent file 7 GB):
I think I'm familiar with this pack.It is very outdated.
Posted: 24.09.2017, 08:07
by john71
Yes, it is a decade old I think. I'm sure yours is better and much more up to date. Nice work!
Posted: 24.09.2017, 08:16
by FarGetaNik
Your project is very similar to my own project I have been going on for 2 years. I ran into several limitations of Celestia 1.6.1, so I am happily using the in-dev version of Celestia 1.7. Much can be done in 1.6.1, but I think we have to move on to the next version.
The focus of my project is the solar system and I am giving a huge value to realism, though I am not against the idea of including fictional objects as add-ons (but not in the main catlogues). I reclassified certain objects such as major vs minor moon and some planetoids as dwarf planets, but I am very picky about it, I don't think everything about a certain size is automaticly a dwarf planet. I think we only have 5-6 serious candidates right now.
I hope we can coperate and merge our projects, or at least help each other out. I am downloading right now, I can give more detailed feedback after I looked into it
Posted: 24.09.2017, 08:38
by Art Blos
FarGetaNik wrote:Your project is very similar to my own project I have been going on for 2 years. I ran into several limitations of Celestia 1.6.1, so I am happily using the in-dev version of Celestia 1.7. Much can be done in 1.6.1, but I think we have to move on to the next version.
Our projects are similar only at first sight. We are not limited just the solar system, our plans are more global. The solar system itself is also transformed more deeply. I do not use version 1.7 in principle. There are bugs in it. All limitations of 1.6.1 are successfully circumvented.
FarGetaNik wrote:The focus of my project is the solar system and I am giving a huge value to realism, though I am not against the idea of including fictional objects as add-ons (but not in the main catlogues). I reclassified certain objects such as major vs minor moon and some planetoids as dwarf planets, but I am very picky about it, I don't think everything about a certain size is automaticly a dwarf planet. I think we only have 5-6 serious candidates right now.
We do not add fictional objects (there is only one exception
). The status of dwarf planets is only official. Moons are also reclassified according to hydrostatic equilibrium.
FarGetaNik wrote:I hope we can coperate and merge our projects, or at least help each other out. I am downloading right now, I can give more detailed feedback after I looked into it
I hope so too.
Project "Celestia Origin"
Posted: 24.09.2017, 10:36
by Goofy
Hi Art Blos, welcome.
Interesting project, eager to try it.
Goofy
Posted: 24.09.2017, 10:47
by Art Blos
Goofy wrote:Hi Art Blos, welcome.
Interesting project, eager to try it.
Thank you. Pleasant flight!
Project "Celestia Origin"
Posted: 24.09.2017, 10:54
by Goofy
Your torrent gives me the quickest downloading I've ever seen, 8Mb constant!
Just finished, thanks a lot.
Goofy
Posted: 24.09.2017, 10:56
by Art Blos
Goofy wrote:our torrent gives me the quickest downloading I've ever seen, 8Mb constant!
Just finished, thanks a lot.
I myself was surprised how quickly you downloaded.
Posted: 24.09.2017, 14:27
by CM1215
I downloaded the .torrent file, but what do I do with it? 7-zip can't open it.
Posted: 24.09.2017, 14:34
by Art Blos
CM1215 wrote:I downloaded the .torrent file, but what do I do with it? 7-zip can't open it.
Hi! Need a torrent client. Install it, then click on the torrent file and download.
http://www.utorrent.com/
Posted: 25.09.2017, 03:05
by Janus
Is there a non torrent link available where I can get the current version?
I can then put it up for others if needed.
I currently have the 1.61 branch working in 64-bit for VS2013 & QT5.4/5.6/5.8 and I would like to test with this set.
If you want to test, I have put up celestia copies on my site for others to test with.
http://celestia.simulatorlabbs.com/Downloads/Look in the four directories that start with celestia. {VS2013/QT54/QT56/QT58}
Each is a stand alone copy compiled with VS2013 as Compiler using it, and QT creator.
The DLLs in the QT directories correspond to the QT version.
The VS2013 version requires no DLL support.
To the greatest extent possible, everything is statically linked.
Janus.
Posted: 25.09.2017, 09:09
by Alexell
Links to Yandex.Disk are prohibited.
Posted: 25.09.2017, 09:10
by Art Blos
Alexell wrote:Links to Yandex.Disk are prohibited.
I do not understand. Why?
Posted: 25.09.2017, 10:15
by Alexell
Art Blos, please upload files as attachment (there is no limit to file size), technically up to 256 MB should upload. Or use a foreign storage, such as Google Drive.
Posted: 25.09.2017, 10:18
by Art Blos
Alexell wrote:Or use a foreign storage, such as Google Drive.
What's the difference? Than Yandex.Disk is worse Google?
Do not think that 4 gigabytes is so easy upload to a file sharing service.
Posted: 25.09.2017, 10:33
by Alexell
Art Blos, You're not on the Russian forum, here Yandex is not appropriate.
For me, it's not a problem to upload/download files at least 4GB, at least 10GB. If you want, I can upload files to Google Drive.
Posted: 25.09.2017, 11:15
by Art Blos
In this case, everyone uses a torrent file.