Dynamic atmosphere of Jupiter (updated)
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Topic authorAlexell
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Dynamic atmosphere of Jupiter (updated)
Author: arctudus & RVS
Description: a model of Jupiter’s atmosphere, consisting of 10 layers at a speed corresponding to the actual watched.
This updated version of the add-on, displays artifacts no longer observed.
- Attachments
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- Jupiter_Clouds.zip
- (25.66 MiB) Downloaded 1348 times
Admin of celestia.space
PC: Intel Core i7-8700 @ 3.20GHz, SSD, 16 Gb RAM, NVIDIA GeForce GTX 1080, Creative Sound Blaster ZxR. Windows 10 x64.
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PC: Intel Core i7-8700 @ 3.20GHz, SSD, 16 Gb RAM, NVIDIA GeForce GTX 1080, Creative Sound Blaster ZxR. Windows 10 x64.
Phone: iPhone Xs 256 Gb. iOS 14.
Red spot is covered
I installed the clouds but discovered that the big brown band in the southern hemisphere almost completely covers and obscures the Great Red Spot. Here is a screenshot:
Is it my system or is this a major problem?
Frank
Is it my system or is this a major problem?
Frank
- John Van Vliet
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Spot of Jupiter
Thanks John. I am using the ssc file that comes with the clouds addon. The problem is that the base texture of Jupiter already has a red spot on it. The solarsys.ssc file names that texture. When the semi-transparent cloud addon is added in the extras folder, it does not modify the base texture to remove it. Rather, it overlays the base texture with the 10 layer cloud texture, so there are actually two red spots visible ... one on the base texture and one on the cloud addon. here is a screenshot (notice the 2nd red spot under and just to the left of the cloud red spot. As the planet rotates, the cloud red spot moves past the base red spot, and both becomes visible.
What the cloud addon needs to do is first modify Jupiter to remove its base texture, as the 1st line.
(Modify "Sol/Jupiter"
{
Texture "empty.*"
Or ... the speed and position of the red spot on the cloud texture needs to be adjusted to permanently overlay the base red spot. Am I still missing something?. Help!
Frank
What the cloud addon needs to do is first modify Jupiter to remove its base texture, as the 1st line.
(Modify "Sol/Jupiter"
{
Texture "empty.*"
Or ... the speed and position of the red spot on the cloud texture needs to be adjusted to permanently overlay the base red spot. Am I still missing something?. Help!
Frank
To get this add-on working fine, I have ought:
1) replace my Jupiter texture with the shipped one (this is without GRS);
2) place all "frame" textures inside the main Celestia's "/textures/medres" folder (maybe due to ".*" extension, I will try to set the proper ".png");
3) remove all the references to the "empty.*" texture within the .ssc file.
Added after 2 hours 27 minutes:
Yes, indeed the point 2) is solved like was supposed.
1) replace my Jupiter texture with the shipped one (this is without GRS);
2) place all "frame" textures inside the main Celestia's "/textures/medres" folder (maybe due to ".*" extension, I will try to set the proper ".png");
3) remove all the references to the "empty.*" texture within the .ssc file.
Added after 2 hours 27 minutes:
Yes, indeed the point 2) is solved like was supposed.
Never at rest.
Massimo
Massimo
- MrSpace43
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That's what Jupiter looks like in Space Engine 0.9.7.1.
Been into Astronomy since the age of 3 or 4. Started making planetary textures back in late 2016. 3D animator who makes high quality animations in Cinema 4D. Likes to sometimes, deliberately torment myself with the stupid green screaming apatosaurus that is Arlo.
My addons page: https://celestiaproject.space/forum/viewtopic.php?f=23&t=22167
My addons page: https://celestiaproject.space/forum/viewtopic.php?f=23&t=22167
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There atre significantly lighter holes of the original texture and it looks very weird
https://i.imgur.com/ViIEo5I.jpeg