to ALL add on creators
Posted: 31.10.2010, 02:11
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Real-time 3D visualization of space
https://celestiaproject.space/forum/
https://celestiaproject.space/forum/viewtopic.php?f=23&t=16199
And so on. Nearly every texture map in Celestia is showing these faults in the polar area.![]()
Regards
Michael
john Van Vliet wrote:and if most of the "fictions" addons are like this then the ML will turn into a joke ( after a few years of this )
In regard to maps come within Celestia 1.6.0...t00fri wrote:I disagree. My old 32k Mars VT texture doesn't show the slightest bit of polar pinch!MiR wrote:And so on. Nearly every texture map in Celestia is showing these faults in the polar area.![]()
john Van Vliet wrote:at low res ( 2048x1024) the maps do not render well at the poles in celestia
VT's except for level0 and level1 render much better in celestia
t00fri wrote:There are several efficient "weapons" against the polar pinch that experts know for quite some time. These include:
1) Switch on ~ 8x Anisotropic filtering (AIF) in your graphics card!! Even for old graphics cards, AIF does not slow down the display much (unlike anti-aliasing).
2) Make VT' textures with the help of my texture tools (http://forum.celestialmatters.org/viewtopic.php?t=70) , since my tools reduce the nominal VT resolution towards the poles yet keep the effective resolution constant!
Note that for given latitude, the xy-radius of a spherical body decreases towards ZERO near the poles. Wrapping a standard rectangular texture map around a body in the polar region will thus generate a large number of partially overlapping VT's --thus enhancing polar pinch--, UNLESS the widths of the VTs is reduced according to a simple "no-overlap" formula towards the poles. That's what my tools do uniquely.
3) There are further anti-pinch optimization steps that are being incorporated in my texture tools for making VTs.
4) One may consider cube maps that Celestia also supports. While there is no polar pinch with cube maps whatsoever, one has to fight against visible discontinuities along lines where the various projected faces meet...
Fridger
I can't understand your comment about CML.Cham wrote:The ML is *ALREADY* a joke ! It's not even funny !
Cham wrote:john Van Vliet wrote:and if most of the "fictions" addons are like this then the ML will turn into a joke ( after a few years of this )
The ML is *ALREADY* a joke ! It's not even funny !
This whole thread smacks at elitism.bh wrote:Cham wrote:john Van Vliet wrote:and if most of the "fictions" addons are like this then the ML will turn into a joke ( after a few years of this )
The ML is *ALREADY* a joke ! It's not even funny !
These remarks are uncalled for IMO... the ML is a repository, run by volunteers... for free. You also are free to make your own mind up about what to add-on and what not to.
This sort of comment smacks at elitism.
So should spec maps be png's with the white transparent? You lost me on this comment. Sorry.and most defiantly if a B&W only jpg is used and not a Black and transparent png