Planetary Interiors: Callisto
Posted: 31.10.2010, 01:58
Extract in "..extras\" folder. Start Celestia, goto to Callisto and launch the script. Re-launch the script again to hide the add-on.
Hint: because the screen right side of the cross-section lies on the prime meridian respect to the Earth while the left side is at -90 east, in the case one do use the "d" key as shortcut to place the camera upon its real Earth's location even for the other bodies, he could to set the "FixedRotation {AscendingNode}" SSC directive, as
- "FixedRotation {AscendingNode (45 + its longitude)}" for westward
- "FixedRotation {AscendingNode (-45 - its longitude)}" for eastward
in order to center the cross-section. For this purpose, and to avoid fighten with the orientation in latitude, a south emisphere version of the model is included.
Notice that the surface texture is named "callisto.png" and it's a black 512x256 PNG texture. This mean that in order to have your favourite Callisto's texture as map (within the main "..\textures\.." folder), you must follow two rules:
- if your favorite texture is named "callisto.png", then simply remove such add-on's texture;
- if your favorite texture has another name and extension, you must rename the black texture as the your favorite's one in order to "fake" the CMODview in acknowledge it as you favorite. By loading the add-on inside the CMODview, you must assign that "fake" texture to the external cross-section's mesh, save the model, and then remove it from the folder. In this manner will be set the your.
All this because is futile to upload with a name to be guess a texture that one already has, and that the black one could be enough for its interiors concerns (meanwhile shortening the pack and the graphic cards's payload).
References:
http://es.ucsc.edu/~jhr/research/index.html#publications
http://jupiter.ethz.ch/~pjt/bibliography.html
http://www.es.ucsc.edu/~fnimmo/website/papers.html
Zip here (about 6 Mb)