Project "Celestia Origin", release dated December 30, 2017

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Gurren Lagann
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Post #161by Gurren Lagann » 21.03.2018, 22:40

Don't worry, John still doesn't understand some things about Celestia (like how to show planets beyond a light-year)
"The tomorrow we're trying to reach is not a tomorrow you had decided on!"
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Art Blos M
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Post #162by Art Blos » 22.03.2018, 06:17

FarGetaNik wrote:John, is there really a good reason to only use power-of-2 textures? I've never had any problems or performance issues with non-power-of-2 textures. Sometimes the source material is in a different size and rescaling it either negatively effects image quality or file size.
I completely agree. Problems can occur only when using a format DDS. In other formats allowed different image resolution.
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Art Blos M
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Post #163by Art Blos » 22.03.2018, 10:34

Added 671 real stars of the Draco Dwarf Galaxy.
Draco Dwarf stars.png
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Art Blos M
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Post #164by Art Blos » 22.03.2018, 10:37

Added 142 real stars of the galaxy M 110.
M 110 stars.png
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Art Blos M
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Post #165by Art Blos » 22.03.2018, 10:38

Added 253 real stars of the galaxy M 32.
M 32 stars.png
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selden
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Post #166by selden » 22.03.2018, 13:42

How much of a problem there is will be determined by the graphics hardware. Some graphics chipsets cannot handle non-power-of-two textures at all. When Celestia detects that limitation, it down-scales the surface texture images so that the results are smaller images which are a factor of two on a side. There will be a performance degradation and increased memory usage while the new textures are being generated. The results can also have visual anomalies because of the reduced resolutions of all of the textures being applied to each object.
Selden

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Art Blos M
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Post #167by Art Blos » 24.03.2018, 20:19

The most global processing of all the textures of Jupiter. Surfaces of 1994, 2008, 2016 and 2017 years have been added.
Jupiter for all time.png
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Gurren Lagann
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Post #168by Gurren Lagann » 24.03.2018, 20:30

Incredible! How long did you took?
"The tomorrow we're trying to reach is not a tomorrow you had decided on!"
- Simon the Digger
"Nothing is impossible for me, as long I'm determinated to keep moving forward!"
"If other people aren't going to do it, I'm going to do it myself!"
- Me (Gurren)

Current major projects:
- Aur Cir
- Cel+
- Project Sisyphus
- Populating the Local Group
- An galaxy generator

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Askaniy
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Post #169by Askaniy » 24.03.2018, 20:47

Gurren Lagann, I started doing them two months ago.
They are all close to real colors and contrast and they have poles, taked by Juno.
Celestia Origin project member; GitHub: github.com/Askaniy, Flickr: flic.kr/ps/3X3sC2, DeviantArt: deviantart.com/askaniy

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Gurren Lagann
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Post #170by Gurren Lagann » 24.03.2018, 21:02

Oh my, 2 months?! I would had taken 5-7 years...
"The tomorrow we're trying to reach is not a tomorrow you had decided on!"
- Simon the Digger
"Nothing is impossible for me, as long I'm determinated to keep moving forward!"
"If other people aren't going to do it, I'm going to do it myself!"
- Me (Gurren)

Current major projects:
- Aur Cir
- Cel+
- Project Sisyphus
- Populating the Local Group
- An galaxy generator

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Post #171by FarGetaNik » 25.03.2018, 11:44

Wow how did you match the contrast, hue and color balance for these textures? For the lack of an absolute reference and highly individual color channels and surface structures that change for each texture, it took me much effort to get close to a consistent result. Even then, I never completed the set with my newest findings.

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Askaniy
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Post #172by Askaniy » 25.03.2018, 14:42

FarGetaNik wrote:For the lack of an absolute reference and highly individual color channels and surface structures that change for each texture, it took me much effort to get close to a consistent result.
Yes, this is a big problem. These textures are not real colors, but are close to them. I was based on photos with high veracity of a realistic view of Jupiter.
Celestia Origin project member; GitHub: github.com/Askaniy, Flickr: flic.kr/ps/3X3sC2, DeviantArt: deviantart.com/askaniy

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Art Blos M
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Post #173by Art Blos » 25.03.2018, 18:21

Added 2K-night texture of Jupiter with aurora. It will be disabled by default.
Aurora on Jupiter.png
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LukeCEL
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Post #174by LukeCEL » 25.03.2018, 20:32

Art Blos, you know how you added 10 globular clusters to the Magellanic Clouds? Can you update NGC 121 with this new definition, which includes results from Glatt et al. (2009):

Code: Select all

# Note: King concentration index, core radius, and distance for NGC 121 are from here:
# Structural Parameters of Seven Small Magellanic Cloud Intermediate-Age and Old Star
# Clusters
# http://adsabs.harvard.edu/abs/2009AJ....138.1403G
# These were fit to surface-brightness profiles.

Globular "NGC 121:ESO 50-12"
{
    RA             0.4478528  # hours
    Dec          -71.5225806  # degrees
    Distance        2.12e+05  # ly
    Radius               175  # ly (from 3.5 arcmin)
    CoreRadius           0.2  # arcmin
    KingConcentration   1.25  # c = log10(r_t/r_c)
    AbsMag           -7.6871  # V mags
    Axis          [ -0.7429  -0.2364  -0.6263]
    Angle              175.9  # degrees
    InfoURL  "http://simbad.u-strasbg.fr/sim-id.pl?Ident=NGC+121"
}


By the way, I'm trying to add globular clusters to the Andromeda Galaxy right now. However, globular clusters are not located in the plane of the galaxy, so I need real values from scientific papers. Of all the parameters, this is the real bottleneck. The search for luminosities in the V band continues...

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Art Blos M
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Post #175by Art Blos » 26.03.2018, 07:59

LukeCEL wrote:Art Blos, you know how you added 10 globular clusters to the Magellanic Clouds? Can you update NGC 121 with this new definition, which includes results from Glatt et al. (2009):
I do not understand your sentence.:toothless: These is parameters are ready? Or you asking me to update them?
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LukeCEL
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Post #176by LukeCEL » 27.03.2018, 00:41

Art Blos wrote:I do not understand your sentence. These is parameters are ready? Or you asking me to update them?

I am asking you to update them, yes.

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Post #177by toutatis » 27.03.2018, 12:07

I want to suggest an Add-on to Celestia that I wrote... this Add-on called "PHA (Potentially Hazardous Asteroids)"... the folder contains ssc and xyz-files... Currently it will displays 1500 potentially hazardous objects ... and it will more with each day! ... Parameters of the orbits for the epoch 2458200,5 (March 23, 2018, 00: 00TDB)... Works with Celestia Origin too...
Last edited by toutatis on 05.04.2018, 02:10, edited 1 time in total.

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Art Blos M
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Post #178by Art Blos » 27.03.2018, 20:25

LukeCEL wrote:I am asking you to update them, yes.
I'll ask differently.
The code that you provided in the message, must be changed by us? I do not understand if you need help with this globular or you simply report new data?

toutatis wrote:I want to suggest an Add-on to Celestia that I wrote... this Add-on called "PHA (Potentially Hazardous Asteroids)"... the folder contains ssc and xyz-files... Currently it will displays 1200 potentially hazardous objects ... and it will more with each day! ... Parameters of the orbits for the epoch 2458200,5 (March 23, 2018, 00: 00TDB)... Works with Celestia Origin too...
Thank you, but any asteroid we can make ourselves. The most famous Potentially Hazardous Asteroids we have.
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LukeCEL
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Post #179by LukeCEL » 27.03.2018, 20:53

Art Blos wrote:The code that you provided in the message, must be changed by us? I do not understand if you need help with this globular or you simply report new data?

I'm reporting new data. I don't want to update it via the Motherlode right now.

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Art Blos M
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Post #180by Art Blos » 27.03.2018, 21:06

LukeCEL wrote:I'm reporting new data. I don't want to update it via the Motherlode right now.
OK. We will update. :smile:
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