Project "Celestia Origin", release dated April 30, 2021

The home for finished/released addons.
Avatar
toutatis
Posts: 744
Joined: 24.02.2018
Age: 55
With us: 6 years 9 months
Location: Almaty, Kazakhstan

Post #81by toutatis » 29.07.2021, 18:02

HAPPY BIRTHDAY!

joneis
Posts: 11
Joined: 27.07.2021
With us: 3 years 4 months

Post #82by joneis » 29.07.2021, 19:00

Congratulations, I can't see the ort cloud, on another computer I could see it.

Eric Nelson
Posts: 119
Joined: 03.06.2021
With us: 3 years 6 months

Post #83by Eric Nelson » 29.07.2021, 20:32

The visibility of the Oort Cloud depends on what magnitude you have Celestia set on.
If you click the ] it increases the magnitude and the [ decreases it.

Avatar
SevenSpheres
Moderator
Posts: 826
Joined: 08.10.2019
With us: 5 years 2 months

Post #84by SevenSpheres » 29.07.2021, 20:52

joneis wrote:I can't see the ort cloud, on another computer I could see it.

The Oort Cloud is invisible by default. To see it, you need to click on "Set Addon" and select "Oort Cloud". Also keep in mind that you need to be far from the Sun (more than a light-year) to see the Oort Cloud.
My Addons: viewtopic.php?f=23&t=19978 • Discord server admin
Celestia versions: 1.5.1, 1.6.1, 1.6.2, 1.7.0, and some unofficial versions like Celestia-ED

Eric Nelson
Posts: 119
Joined: 03.06.2021
With us: 3 years 6 months

Post #85by Eric Nelson » 29.07.2021, 21:09

I know, and if you have it on, then you would see it unless the stellar magnitude you have set is too low.

joneis
Posts: 11
Joined: 27.07.2021
With us: 3 years 4 months

Post #86by joneis » 30.07.2021, 06:28

The Oort Cloud is invisible by default. To see it, you need to click on "Set Addon" and select "Oort Cloud". Also keep in mind that you need to be far from the Sun (more than a light-year) to see the Oort Cloud.

I tried, 1k 2k and 64k, it doesn't work, my configuration is, AMD fx 8300, 16gb, SSD 240, gtx 980.

https://youtu.be/1cyrqsACQOQ 64k

https://youtu.be/xO8MIAM80qw 2k

Added after 13 minutes 7 seconds:
I know, and if you have it on, then you would see it unless the stellar magnitude you have set is too low.

yes, yes, It worked!!! thank you all.

what is it?

https://www.imagemhost.com.br/image/2NkFew

Avatar
SevenSpheres
Moderator
Posts: 826
Joined: 08.10.2019
With us: 5 years 2 months

Post #87by SevenSpheres » 30.07.2021, 14:04


The green squares are nebula labels. They're visible because the box in the third column next to "Nebulae" is checked.
My Addons: viewtopic.php?f=23&t=19978 • Discord server admin
Celestia versions: 1.5.1, 1.6.1, 1.6.2, 1.7.0, and some unofficial versions like Celestia-ED

Avatar
Lepestronik
Posts: 19
Joined: 12.11.2020
With us: 4 years

Post #88by Lepestronik » 30.07.2021, 19:17

joneis wrote:I had a small problem, in case anyone there has the same problem.

how to install on windows
versão celestia 1.6.1 x86 >>> c:\program files (x86)\celestia

versão celestia 1.6.2 x64>>> c:\program files\celestia

https://youtu.be/rn_vLeqBwhs

You have chosen a difficult method :smile:
You just had to pay attention to paragraph 1.3) of the instructions. Good luck! :smile:

Where is instructions.png

joneis
Posts: 11
Joined: 27.07.2021
With us: 3 years 4 months

Post #89by joneis » 31.07.2021, 04:36

You have chosen a difficult method :smile:
You just had to pay attention to paragraph 1.3) of the instructions. Good luck! :smile:


I tried, but my English is very bad, and I depend on a translator, I couldn't assimilate the content written there, but everything worked out, thanks.

joneis
Posts: 11
Joined: 27.07.2021
With us: 3 years 4 months

Post #90by joneis » 01.08.2021, 02:20

how to change the color of the ocean? lighter blue for example. thanks.

https://ibb.co/hVHq72Z

Avatar
cubicApoc
Posts: 49
Joined: 06.11.2018
Age: 27
With us: 6 years 1 month

Post #91by cubicApoc » 01.08.2021, 04:27

The ocean color can't be changed without editing the texture. That said, the oceans should already be a lighter blue with the atmosphere over them, do you have atmospheres turned off or can your system not render them?

Avatar
Topic author
Art Blos M
Moderator
Posts: 1153
Joined: 31.08.2017
Age: 32
With us: 7 years 3 months
Location: Volgodonsk, Rostov Oblast, Russia

Post #92by Art Blos » 01.08.2021, 19:10

Added XYZV-trajectory for the Mercury in the date range from 04.10.1957 to 28.11.2099.
Added 185 new locations. The total number is 539.

Mercury locs 1.png
Mercury locs 2.png
Mariner 10.png
Founder and head of the project "Celestia Origin"

Avatar
Topic author
Art Blos M
Moderator
Posts: 1153
Joined: 31.08.2017
Age: 32
With us: 7 years 3 months
Location: Volgodonsk, Rostov Oblast, Russia

Post #93by Art Blos » 12.09.2021, 12:02

The release is postponed at least until the end of this year.
Founder and head of the project "Celestia Origin"

joneis
Posts: 11
Joined: 27.07.2021
With us: 3 years 4 months

Post #94by joneis » 16.09.2021, 02:37

hi, i again, ^^, how do i fix this, thank you very much, again.
https://ibb.co/2qSTx7Y


asteroid comets orbits and names do not appear.

Avatar
Topic author
Art Blos M
Moderator
Posts: 1153
Joined: 31.08.2017
Age: 32
With us: 7 years 3 months
Location: Volgodonsk, Rostov Oblast, Russia

Post #95by Art Blos » 16.09.2021, 17:49

joneis wrote:hi, i again, ^^, how do i fix this, thank you very much, again.
This is an imperfection of the Celestia. This effect also can be observed on other objects with atmospheres. I don't know if this is fixed in version 1.7.0.
Founder and head of the project "Celestia Origin"

joneis
Posts: 11
Joined: 27.07.2021
With us: 3 years 4 months

orbit does not work

Post #96by joneis » 17.09.2021, 20:11

help me please ^^, thanks SevenSpheres ^^

https://ibb.co/vXp4pS7
Last edited by joneis on 18.09.2021, 17:01, edited 1 time in total.

Avatar
SevenSpheres
Moderator
Posts: 826
Joined: 08.10.2019
With us: 5 years 2 months

Post #97by SevenSpheres » 18.09.2021, 12:51

joneis wrote:help me please ^^, thanks

You have to click on "ViDiBa" and check the boxes to make asteroids and comets visible. Apparently the "Objects" checkboxes for asteroids and comets in "View Options" don't work.

Also, I've merged your post into the Celestia Origin thread.
My Addons: viewtopic.php?f=23&t=19978 • Discord server admin
Celestia versions: 1.5.1, 1.6.1, 1.6.2, 1.7.0, and some unofficial versions like Celestia-ED

Avatar
Topic author
Art Blos M
Moderator
Posts: 1153
Joined: 31.08.2017
Age: 32
With us: 7 years 3 months
Location: Volgodonsk, Rostov Oblast, Russia

Post #98by Art Blos » 03.10.2021, 18:30

Added XYZV-trajectory for the Venus in the date range from 04.10.1957 to 22.01.2100.
Added 81 new locations. The total number is 1976.

Venus locs 1.png
Venus locs 2.png
Magellan.png
Founder and head of the project "Celestia Origin"

Avatar
Topic author
Art Blos M
Moderator
Posts: 1153
Joined: 31.08.2017
Age: 32
With us: 7 years 3 months
Location: Volgodonsk, Rostov Oblast, Russia

Post #99by Art Blos » 10.10.2021, 18:23

Added XYZV-trajectory for the Earth in the date range from 04.10.1957 to 19.01.2100.
Galileo flyby.png
Juno flyby.png
MESSENGER flyby.png
Founder and head of the project "Celestia Origin"

Avatar
gironde M
Posts: 852
Joined: 16.12.2016
Age: 72
With us: 7 years 11 months
Location: Montigny-Les-Metz, France

Post #100by gironde » 11.10.2021, 04:38

joneis wrote:
help me please ^^, thanks

'View options' does not work for asteroids, comets, and spacecrafts because the Celestia Origin version of renderbox.lua did not provide it. It is missing instructions in the module and also the object tables of each object. These tables should contain all of the asteroids, comets, and spacecrafts that you want to manage at that location.

in renderbox.lua, it is missing after line 12:

Code: Select all

-- This you select must be in section renderclass of config.lua
-- After must select the 'elseif bloc' that corresponding in section 'renderFrame.Customdraw' / renderclass
-- and the test 'if' in 'else' for standard traitement
   require "AllPlanets"
   require "AllDwarfPlanets"
   require "AllMoons"
   require "AllMinorMoons"
   require "AllAsteroidsRender"
   require "AllCometsRender"
   require "AllSpacecrafts"

these lua files are lua tables in the model of those used in Vidiba but include all objects of the type.

in renderbox.lua, it is missing after line 258:

Code: Select all

   elseif k == 13 then -- render asteroids
      renderCheckBox[k].Action = (function()
         return
            function()
               if renderCheckBox[k].Text == "v" then -- checked or not checked
                  renderCheckBox[k].Text = ""
               else
                  renderCheckBox[k].Text = "v"
               end
               for n,obj in ipairs(AllAsteroidsRender.objects) do  -- to replace by Asteroids table -- n is index and obj is the value
                  local ViDiBaObj = celestia:find(obj) -- recherche de l'objet dans Celestia
                  --ViDiBaObj:setvisible(not ViDiBaObj:visible()) -- inverse la visibilité
                  if renderCheckBox[k].Text == "" then -- test the class Asteroids and not the objects
                     ViDiBaObj:setvisible(false) -- set all objects of table
                  else
                     ViDiBaObj:setvisible(true) -- set all objects of table
                  end
               end
            end
      end) ()

   elseif k == 14 then -- render comets
      renderCheckBox[k].Action = (function()
         return
            function()
               if renderCheckBox[k].Text == "v" then -- checked or not checked
                  renderCheckBox[k].Text = ""
               else
                  renderCheckBox[k].Text = "v"
               end
               for n,obj in ipairs(AllCometsRender.objects) do -- to replace by Comets table
                  local ViDiBaObj = celestia:find(obj) -- recherche de l'objet dans Celestia
                  --ViDiBaObj:setvisible(not ViDiBaObj:visible()) -- inverse la visibilité
                  if renderCheckBox[k].Text == "" then -- test the class Comets and not the objects
                     ViDiBaObj:setvisible(false) -- set all objects of table
                  else
                     ViDiBaObj:setvisible(true) -- set all objects of table
                  end
               end
            end
      end) ()

   elseif k == 15 then -- render spacecrafts
      renderCheckBox[k].Action = (function()
         return
            function()
               if renderCheckBox[k].Text == "v" then -- checked or not checked
                  renderCheckBox[k].Text = ""
               else
                  renderCheckBox[k].Text = "v"
               end
               for n,obj in ipairs(AllSpacecrafts.objects) do -- to replace by Spacecrafts table
                  local ViDiBaObj = celestia:find(obj) -- recherche de l'objet dans Celestia
                  if renderCheckBox[k].Text == "" then -- test the class Spacecrafts and not the objects
                     ViDiBaObj:setvisible(false) -- set all objects of table
                  else
                     ViDiBaObj:setvisible(true) -- set all objects of table
                  end
               end
            end
      end) ()


In config the renderclass section must be :

Code: Select all

renderclass = -- not move the order -- table of class of objects
   {
      "",   -- 1 - Group Separation Mark
      "Constellations", -- 2 -
      "Galaxies", -- 3 -
      "Globulars", -- 4 -
      "Open Clusters", -- 5 -
      "Nebulae", -- 6 -
      "Stars", -- 7 Star-
      "Planets", -- 8 planets and others-
         "9",   --"Planet",
         "10", --"Dwarf Planets",
         "11", --"Moons",
         "12", --"Minor Moons",
         "13", --"Asteroids",
         "14", --"Comets",
         "15", --"Spacecrafts",
   }


I created an 'objects render' folder to put the object tables there and not to confuse them with those of Vidiba.

Remember that with asteroids, the screen quickly becomes full of names and orbits.

Sans titre 2.jpg

Sans titre 5.jpg


NB : In Celestia 1.6.1 and 1.6.2, the Planets type manages the display of planet, dwarfplanet, moon, minormoon, asreroid, comet and spacecraft. With the latest version of renderbox.lua, Croc and I wanted to overcome this state of affairs. Celestia 1.7 should fix this.

:hi:


Return to “Add-on releases”