Project "Celestia Origin", release dated April 30, 2021
-
- Posts: 119
- Joined: 03.06.2021
- With us: 3 years 5 months
- SevenSpheres
- Moderator
- Posts: 826
- Joined: 08.10.2019
- With us: 5 years 1 month
joneis wrote:I can't see the ort cloud, on another computer I could see it.
The Oort Cloud is invisible by default. To see it, you need to click on "Set Addon" and select "Oort Cloud". Also keep in mind that you need to be far from the Sun (more than a light-year) to see the Oort Cloud.
My Addons: viewtopic.php?f=23&t=19978 • Discord server admin
Celestia versions: 1.5.1, 1.6.1, 1.6.2, 1.7.0, and some unofficial versions like Celestia-ED
Celestia versions: 1.5.1, 1.6.1, 1.6.2, 1.7.0, and some unofficial versions like Celestia-ED
-
- Posts: 119
- Joined: 03.06.2021
- With us: 3 years 5 months
The Oort Cloud is invisible by default. To see it, you need to click on "Set Addon" and select "Oort Cloud". Also keep in mind that you need to be far from the Sun (more than a light-year) to see the Oort Cloud.
I tried, 1k 2k and 64k, it doesn't work, my configuration is, AMD fx 8300, 16gb, SSD 240, gtx 980.
https://youtu.be/1cyrqsACQOQ 64k
https://youtu.be/xO8MIAM80qw 2k
Added after 13 minutes 7 seconds:
I know, and if you have it on, then you would see it unless the stellar magnitude you have set is too low.
yes, yes, It worked!!! thank you all.
what is it?
https://www.imagemhost.com.br/image/2NkFew
- SevenSpheres
- Moderator
- Posts: 826
- Joined: 08.10.2019
- With us: 5 years 1 month
- Lepestronik
- Posts: 19
- Joined: 12.11.2020
- With us: 4 years
joneis wrote:I had a small problem, in case anyone there has the same problem.
how to install on windows
versão celestia 1.6.1 x86 >>> c:\program files (x86)\celestia
versão celestia 1.6.2 x64>>> c:\program files\celestia
https://youtu.be/rn_vLeqBwhs
You have chosen a difficult method
You just had to pay attention to paragraph 1.3) of the instructions. Good luck!
hi, i again, ^^, how do i fix this, thank you very much, again.
https://ibb.co/2qSTx7Y
asteroid comets orbits and names do not appear.
https://ibb.co/2qSTx7Y
asteroid comets orbits and names do not appear.
orbit does not work
Last edited by joneis on 18.09.2021, 17:01, edited 1 time in total.
- SevenSpheres
- Moderator
- Posts: 826
- Joined: 08.10.2019
- With us: 5 years 1 month
joneis wrote:help me please ^^, thanks
You have to click on "ViDiBa" and check the boxes to make asteroids and comets visible. Apparently the "Objects" checkboxes for asteroids and comets in "View Options" don't work.
Also, I've merged your post into the Celestia Origin thread.
My Addons: viewtopic.php?f=23&t=19978 • Discord server admin
Celestia versions: 1.5.1, 1.6.1, 1.6.2, 1.7.0, and some unofficial versions like Celestia-ED
Celestia versions: 1.5.1, 1.6.1, 1.6.2, 1.7.0, and some unofficial versions like Celestia-ED
- gironde
- Posts: 850
- Joined: 16.12.2016
- Age: 72
- With us: 7 years 11 months
- Location: Montigny-Les-Metz, France
joneis wrote:
help me please ^^, thanks
'View options' does not work for asteroids, comets, and spacecrafts because the Celestia Origin version of renderbox.lua did not provide it. It is missing instructions in the module and also the object tables of each object. These tables should contain all of the asteroids, comets, and spacecrafts that you want to manage at that location.
in renderbox.lua, it is missing after line 12:
Code: Select all
-- This you select must be in section renderclass of config.lua
-- After must select the 'elseif bloc' that corresponding in section 'renderFrame.Customdraw' / renderclass
-- and the test 'if' in 'else' for standard traitement
require "AllPlanets"
require "AllDwarfPlanets"
require "AllMoons"
require "AllMinorMoons"
require "AllAsteroidsRender"
require "AllCometsRender"
require "AllSpacecrafts"
these lua files are lua tables in the model of those used in Vidiba but include all objects of the type.
in renderbox.lua, it is missing after line 258:
Code: Select all
elseif k == 13 then -- render asteroids
renderCheckBox[k].Action = (function()
return
function()
if renderCheckBox[k].Text == "v" then -- checked or not checked
renderCheckBox[k].Text = ""
else
renderCheckBox[k].Text = "v"
end
for n,obj in ipairs(AllAsteroidsRender.objects) do -- to replace by Asteroids table -- n is index and obj is the value
local ViDiBaObj = celestia:find(obj) -- recherche de l'objet dans Celestia
--ViDiBaObj:setvisible(not ViDiBaObj:visible()) -- inverse la visibilité
if renderCheckBox[k].Text == "" then -- test the class Asteroids and not the objects
ViDiBaObj:setvisible(false) -- set all objects of table
else
ViDiBaObj:setvisible(true) -- set all objects of table
end
end
end
end) ()
elseif k == 14 then -- render comets
renderCheckBox[k].Action = (function()
return
function()
if renderCheckBox[k].Text == "v" then -- checked or not checked
renderCheckBox[k].Text = ""
else
renderCheckBox[k].Text = "v"
end
for n,obj in ipairs(AllCometsRender.objects) do -- to replace by Comets table
local ViDiBaObj = celestia:find(obj) -- recherche de l'objet dans Celestia
--ViDiBaObj:setvisible(not ViDiBaObj:visible()) -- inverse la visibilité
if renderCheckBox[k].Text == "" then -- test the class Comets and not the objects
ViDiBaObj:setvisible(false) -- set all objects of table
else
ViDiBaObj:setvisible(true) -- set all objects of table
end
end
end
end) ()
elseif k == 15 then -- render spacecrafts
renderCheckBox[k].Action = (function()
return
function()
if renderCheckBox[k].Text == "v" then -- checked or not checked
renderCheckBox[k].Text = ""
else
renderCheckBox[k].Text = "v"
end
for n,obj in ipairs(AllSpacecrafts.objects) do -- to replace by Spacecrafts table
local ViDiBaObj = celestia:find(obj) -- recherche de l'objet dans Celestia
if renderCheckBox[k].Text == "" then -- test the class Spacecrafts and not the objects
ViDiBaObj:setvisible(false) -- set all objects of table
else
ViDiBaObj:setvisible(true) -- set all objects of table
end
end
end
end) ()
In config the renderclass section must be :
Code: Select all
renderclass = -- not move the order -- table of class of objects
{
"", -- 1 - Group Separation Mark
"Constellations", -- 2 -
"Galaxies", -- 3 -
"Globulars", -- 4 -
"Open Clusters", -- 5 -
"Nebulae", -- 6 -
"Stars", -- 7 Star-
"Planets", -- 8 planets and others-
"9", --"Planet",
"10", --"Dwarf Planets",
"11", --"Moons",
"12", --"Minor Moons",
"13", --"Asteroids",
"14", --"Comets",
"15", --"Spacecrafts",
}
I created an 'objects render' folder to put the object tables there and not to confuse them with those of Vidiba.
Remember that with asteroids, the screen quickly becomes full of names and orbits.
NB : In Celestia 1.6.1 and 1.6.2, the Planets type manages the display of planet, dwarfplanet, moon, minormoon, asreroid, comet and spacecraft. With the latest version of renderbox.lua, Croc and I wanted to overcome this state of affairs. Celestia 1.7 should fix this.