Just for fun
includes a small script, but only works on the system
Kerbol star system
- Gurren Lagann
- Posts: 434
- Joined: 31.01.2018
- Age: 18
- With us: 6 years 9 months
- Location: State of Rio de Janeiro, Brazil
Oh my god - did you got the textures from EVE or similar?
"The tomorrow we're trying to reach is not a tomorrow you had decided on!"
- Simon the Digger
"Nothing is impossible for me, as long I'm determinated to keep moving forward!"
"If other people aren't going to do it, I'm going to do it myself!"
- Me (Gurren)
Current major projects:
- Aur Cir
- Cel+
- Project Sisyphus
- Populating the Local Group
- An galaxy generator
- Simon the Digger
"Nothing is impossible for me, as long I'm determinated to keep moving forward!"
"If other people aren't going to do it, I'm going to do it myself!"
- Me (Gurren)
Current major projects:
- Aur Cir
- Cel+
- Project Sisyphus
- Populating the Local Group
- An galaxy generator
- gironde
- Posts: 851
- Joined: 16.12.2016
- Age: 72
- With us: 7 years 11 months
- Location: Montigny-Les-Metz, France
interresting work! This is the system of the game Kerbol Space Program.
in stc, I put
Star "Kerbol: Kerbol - fictional star: Kerbol space program"
I added the Class "moon" for the satellites of Kerbol.
With the addition in the .ssc file of
visible false
clickable true
and with a file lua to put in LET or LUT5, folder 'adds' and its declaration in config.lua section 'adds', one can make appear the system on demand.
in stc, I put
Star "Kerbol: Kerbol - fictional star: Kerbol space program"
I added the Class "moon" for the satellites of Kerbol.
With the addition in the .ssc file of
visible false
clickable true
and with a file lua to put in LET or LUT5, folder 'adds' and its declaration in config.lua section 'adds', one can make appear the system on demand.
- Attachments
-
- Kerbol_space_program.zip
- (684 Bytes) Downloaded 313 times
yes, absolutely correctgironde wrote:in stc, I put
Star "Kerbol: Kerbol - fictional star: Kerbol space program"
Is it necessary or is it only necessary to clean the code?gironde wrote:I added the Class "moon" for the satellites of Kerbol.
until yesterday I did not know let and lut, I tried but the star remains visible, the rest is ok.gironde wrote:and with a file lua to put in LET or LUT5, folder 'adds' and its declaration in config.lua section 'adds', one can make appear the system on demand.
Thanks for all
Added after 2 minutes 1 second:
Gurren Lagann wrote:Oh my god - did you got the textures from EVE or similar?
Eve's textures are very different. I would also like to find them similar
- gironde
- Posts: 851
- Joined: 16.12.2016
- Age: 72
- With us: 7 years 11 months
- Location: Montigny-Les-Metz, France
Titan wrote
until yesterday I did not know let and lut, I tried but the star remains visible, the rest is ok.
You can not make a star invisible in this way.
The 'Visible false' parameter only exists in .ssc files and not in .stc files
There is only one CEL / CELX / LUA script that allows it.
Added after 7 minutes 2 seconds:
Titan,
you have an other menu with LUT5, see the green arrow on the image
- Gurren Lagann
- Posts: 434
- Joined: 31.01.2018
- Age: 18
- With us: 6 years 9 months
- Location: State of Rio de Janeiro, Brazil
Oh there is also SVE (Stock Visual Enhancements), AVP (Astronomer's Visual Pack) and lots more that I cant remember.
"The tomorrow we're trying to reach is not a tomorrow you had decided on!"
- Simon the Digger
"Nothing is impossible for me, as long I'm determinated to keep moving forward!"
"If other people aren't going to do it, I'm going to do it myself!"
- Me (Gurren)
Current major projects:
- Aur Cir
- Cel+
- Project Sisyphus
- Populating the Local Group
- An galaxy generator
- Simon the Digger
"Nothing is impossible for me, as long I'm determinated to keep moving forward!"
"If other people aren't going to do it, I'm going to do it myself!"
- Me (Gurren)
Current major projects:
- Aur Cir
- Cel+
- Project Sisyphus
- Populating the Local Group
- An galaxy generator