Tutorial: placing a tile on a planetary surface.

All tutorials about Celestia go in here. For Celestia itself, add-ons, textures, scripting, etc.
Avatar
t00fri
Developer
Posts: 8772
Joined: 29.03.2002
Age: 22
With us: 22 years 7 months
Location: Hamburg, Germany

Re: Tutorial: placing a tile on a planetary surface.

Post #21by t00fri » 15.05.2009, 20:10

jogad wrote:Sorry, I did not understand the 64 pixels. :oops: For me, the statement TileSize 64 means 64k. I am wrong?
TileSize is in pixels!

Fridger
Image

Avatar
Topic author
jogad
Posts: 458
Joined: 17.09.2008
With us: 16 years 2 months
Location: Paris France

Re: Tutorial: placing a tile on a planetary surface.

Post #22by jogad » 15.05.2009, 20:15

t00fri wrote:TileSize is in pixels!

Yes of course! it's evident! :oops:
Thank you Fridger.

But the question remains the same. :mrgreen:

Avatar
PlutonianEmpire M
Posts: 1374
Joined: 09.09.2004
Age: 40
With us: 20 years 2 months
Location: MinneSNOWta
Contact:

Re: Tutorial: placing a tile on a planetary surface.

Post #23by PlutonianEmpire » 15.07.2012, 05:40

Sorry for bumping. :oops:

Ok, I did a comparison between the OP's Excel VT calculator and Fridger's Excel VT calculator, and noticed that the +/- designations in the "error on X" in the OP's calculator appears to be inverted, where a negative number should really be a positive number, and vice versa.

For example, I have a tile size of 4096 pixels, and Fridger's calculator tells me to put my texture at X: 2099, Y: 2538, whereas the OP's calculator gives me a X error of -51 and a Y error of -490, which means the OP's calculator is telling me to move my texture to the left instead of the right. The Y error of -490, of course, tells me to move my texture down(/south), and is thus accurate.
Terraformed Pluto: Now with New Horizons maps! :D


Return to “Tutorials”