Tutorial: placing a tile on a planetary surface.

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t00fri
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Re: Tutorial: placing a tile on a planetary surface.

Post #21by t00fri » 15.05.2009, 20:10

jogad wrote:Sorry, I did not understand the 64 pixels. :oops: For me, the statement TileSize 64 means 64k. I am wrong?
TileSize is in pixels!

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Re: Tutorial: placing a tile on a planetary surface.

Post #22by jogad » 15.05.2009, 20:15

t00fri wrote:TileSize is in pixels!

Yes of course! it's evident! :oops:
Thank you Fridger.

But the question remains the same. :mrgreen:

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Re: Tutorial: placing a tile on a planetary surface.

Post #23by PlutonianEmpire » 15.07.2012, 05:40

Sorry for bumping. :oops:

Ok, I did a comparison between the OP's Excel VT calculator and Fridger's Excel VT calculator, and noticed that the +/- designations in the "error on X" in the OP's calculator appears to be inverted, where a negative number should really be a positive number, and vice versa.

For example, I have a tile size of 4096 pixels, and Fridger's calculator tells me to put my texture at X: 2099, Y: 2538, whereas the OP's calculator gives me a X error of -51 and a Y error of -490, which means the OP's calculator is telling me to move my texture to the left instead of the right. The Y error of -490, of course, tells me to move my texture down(/south), and is thus accurate.
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