rbarbera wrote:Hello, yesterday I have received a MacBook with a 2.0Ghz core duo. I have isntalled 2Gb of RAM, but before I have tested if with 512Mb of RAM. In each situation I get between 20 and 30 fps running the demo at full screen (1280x800). I have pauses (microseconds) each tieme Celestia must load a new texture, but I think that is usable... at last with the default texture of 1.4.1 version.
I have changed the render path to OpenGL 2.0 and I haven't noticed nothing extrange... the speed is almost the same and I haven't see any glitches... well, perhaps I don't now where and what to look for.
So, here I'm with a MacBook ansious to try all the torture test that you want/need to send me
.
Hello, Rafa, Tx for the feedback!
If you can test with huge addons (Runar's Titan for example) to see the loading time, VT textures, normal maps in several rendering path...
Also, what size of map can be load in the same time (test with Earth ->spec, bump/normal, color, night and clouds in 2k, 4k, 8k...)
What biggest single map (test on Mars -> 8k? 16k?)
rbarbera wrote:P.S. Are there any new develpment version for the OSX? Where I can find the last development compilation?
Well for now
Steven's site is a bit up to date (he is very busy) so you will have to wait a bit...
Have you installed Xcode? you could easely build your own app from source...