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Animated textures
Posted: 10.09.2002, 21:16
by Guest
Is there a way to use animated textures
like jupiter's red spot ... or Io's surface...
It would be really nice to see...
Posted: 10.09.2002, 21:52
by Thilo
I think its been done fore making the clouds rotate on earth, but there its not actually an animation just changing the texture position ... something like that has already been done for Jupiter if i recall correctly.
Posted: 11.09.2002, 01:05
by Don. Edwards
If Chris could implement the usage of animated gifs we could no our way. But I don't think the Celestia engine knows how to wqrk with them.
Posted: 11.09.2002, 03:19
by Rassilon
In openGL he could implement texture animation using any texture format...just a bit of coding...But the animation would be fixed unless he programmed in different classes for it or something...
Posted: 11.09.2002, 11:50
by Thilo
For the Quake3 engine you can use shader scripts to animate your textures....
Posted: 13.09.2002, 11:57
by Guest
Vertex shaders should be able to update the position on textures, shouldn't it?
Posted: 13.09.2002, 15:18
by abiogenesis
Vertex Sharders are being used to change the position of textures. That's how the Clouds animate. What we mean by "animated" textures are textures that actually change appearance, not just position.