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Help with 16k moon surface map by Praesepe
Posted: 19.04.2006, 08:31
by osmium
Hi,
I seached the forum (as perviously advised) for info on this file but I am still confused
as to where I put this file/install info, it is a DDS. I have tried various configurations, i.e unzip into extras or addons or textures medres etc but still no glorious moon images. any help from forum would be most appreciated also (still learning about this) should I instead use the VT version.
Cheers
Osmium
Re: Help with 16k moon surface map by Praesepe
Posted: 19.04.2006, 09:42
by ANDREA
osmium wrote:Hi, I seached the forum (as perviously advised) for info on this file but I am still confused
as to where I put this file/install info, it is a DDS. I have tried various configurations, i.e unzip into extras or addons or textures medres etc but still no glorious moon images. any help from forum would be most appreciated also (still learning about this) should I instead use the VT version.
Cheers Osmium
Osmium, you must change the solarsys.ssc file
Code: Select all
"Moon" "Sol/Earth"
{
Texture "moon.*"
giving instead of "moon*" the correct name of praesepe's file.
Bye
Andrea
Posted: 19.04.2006, 09:55
by selden
In general, it's best not to edit Celestia's files. You'll lose all of those changes if you upgrade Celestia "in place."
Instead you can create a short SSC file in the extras directory that modifies Celestia's database. Here's an example:
Code: Select all
Modify "Moon" "Sol/Earth" {
Texture "name-of-vt.ctx"
}
Better would be to put the VT folders and files in \textures\hires\ and rename (only) its .CTX file to be moon.ctx.
Then you can use the r and R commands to switch between Celestia's textures and your new hires VT.
Posted: 19.04.2006, 11:07
by osmium
Thank you both for your prompt responses.
I will follow you Selden on this one as I find the alternate res function extremely handy. will give it a go now & keep you posted.
Thanks again
Os.
Posted: 19.04.2006, 11:14
by osmium
just an update,,, I have only downloaded the 16k not the 16kVT. is it still the same instruction or should I just go with the VT(may take awhile only on dialup
)
cheers
OSmium
Posted: 19.04.2006, 11:20
by selden
Yes, the concept is the same, only the files are different. Put the file in the \hires\ folder and rename the image file to be moon.whatever (don't change the filetype).
When a Texture entry specifies a name that ends in ".*" Celestia automatically looks for .PNG, .JPG and .DDS files, in that order. All of the Texture entries in Celestia's .SSC files specify that wildcard filetype.
Posted: 19.04.2006, 11:50
by osmium
Hi,
well I moved said file to Celestia>textures>hires and renamed file to just moon.dds(well I think thats what I did
!) and well it seems to all work just fine
using the res change facility.(Shift + R)
thank you yet again Selden
moon looks fab...but a bit ...green?
hopefully I may now be getting the hang of this & stop hassling you guys with what must seem to be such basic stuff
very gratefully yours
Osmium