Some quick previews... [Large graphics inside]

General discussion about Celestia that doesn't fit into other forums.
Topic author
rthorvald
Posts: 1223
Joined: 20.10.2003
With us: 20 years 8 months
Location: Norway

Some quick previews... [Large graphics inside]

Post #1by rthorvald » 18.04.2006, 17:40

t00fri wrote:seems that most of the left-over activities in this Forum
concern new bot logins and the various never-ending NO-GO
problems


Well, just to give you a break from the robots, then: :-)
Here??s a quick glance at what i am doing nowadays...

First, a screenshot of a half-baked 8k Saturn texture (will release the 4k
"realistic" map soon, the 8k is probably not done until summer:
Click for full size:
Image
Note that this is an extremely preliminary test: i am working on enhancing
existing features with generic cloud "noise" for now, and that is what
you see here. (This will not be used in the upcoming 4k map.)


Next, two shots of Himinglaeva - yes, i am again playing with Ran,
though i had not planned to - but 1.4 and my current computer setup
offers possibilities that i want to take advantage of, and an update is needed
anyway... Here it is, 8k png format, the surface texture polished
like no one has seen it before, added bump- and specular maps:
Click for full size:
Image
Image
I am very unsure of any release on Ran III - it might be sometime
before christmas, if it works like planned.

- rthorvald
Last edited by rthorvald on 15.09.2006, 22:08, edited 3 times in total.

Avatar
PlutonianEmpire M
Posts: 1374
Joined: 09.09.2004
Age: 39
With us: 19 years 9 months
Location: MinneSNOWta
Contact:

Post #2by PlutonianEmpire » 18.04.2006, 18:52

Just out of curiousity, did you draw the planet yourself, or did you use a clone brush to copy parts of an existing world onto a blank map?
Terraformed Pluto: Now with New Horizons maps! :D

Fightspit
Posts: 510
Joined: 15.05.2005
With us: 19 years 1 month

Post #3by Fightspit » 18.04.2006, 19:05

The screenshot of Saturn is very beautiful and I think it is possible to use it for the "splash" screen, no ?
Motherboard: Intel D975XBX2
Processor: Intel Core2 E6700 @ 3Ghz
Ram: Corsair 2 x 1GB DDR2 PC6400
Video Card: Nvidia GeForce 8800 GTX 768MB GDDR3 384 bits PCI-Express 16x
HDD: Western Digital Raptor 150GB 10000 rpm
OS: Windows Vista Business 32 bits

Topic author
rthorvald
Posts: 1223
Joined: 20.10.2003
With us: 20 years 8 months
Location: Norway

Post #4by rthorvald » 18.04.2006, 21:16

PlutonianEmpire wrote:did you draw the planet yourself, or did you use a clone brush to copy parts of an existing world onto a blank map?


It is several years since i made it, so i am not too sure about the details anymore.

As i remember it, the Himinglaeva map was made up from tons of tiny pieces sampled off the 32k bluemarble and puzzled together. I must have used the clone brush to smooth out details here and there... And the north polar cap is certainly blended into the continent many places that way.

- rthorvald

Avatar
PlutonianEmpire M
Posts: 1374
Joined: 09.09.2004
Age: 39
With us: 19 years 9 months
Location: MinneSNOWta
Contact:

Post #5by PlutonianEmpire » 18.04.2006, 22:28

Wow, very nice! :)
Terraformed Pluto: Now with New Horizons maps! :D

Topic author
rthorvald
Posts: 1223
Joined: 20.10.2003
With us: 20 years 8 months
Location: Norway

Post #6by rthorvald » 19.04.2006, 12:09

Two more: one thing i never was satisfied with in Ran were the nightmaps.
These gets a total makeover this time around:

Click for full size:
Image
... Far into Himinglaeva??s future

Click for full size:
Image
... Not too difficult to make out where the space elevator terminates...

- rthorvald

Avatar
fsgregs
Posts: 1307
Joined: 07.10.2002
With us: 21 years 8 months
Location: Manassas, VA

Post #7by fsgregs » 20.04.2006, 01:16

WOW!!!!! :D

Frank

Topic author
rthorvald
Posts: 1223
Joined: 20.10.2003
With us: 20 years 8 months
Location: Norway

Post #8by rthorvald » 28.04.2006, 20:12

A little more eye candy, the same world seen from the surface of it??s largest moon (this texture also completely reworked):

Image

-rthorvald

Avatar
t00fri
Developer
Posts: 8772
Joined: 29.03.2002
Age: 22
With us: 22 years 3 months
Location: Hamburg, Germany

Post #9by t00fri » 28.04.2006, 20:23

Absolutely beautiful, Runar!!

Bye Fridger
Last edited by t00fri on 29.04.2006, 19:20, edited 1 time in total.
Image

Avatar
fsgregs
Posts: 1307
Joined: 07.10.2002
With us: 21 years 8 months
Location: Manassas, VA

Post #10by fsgregs » 28.04.2006, 20:32

Un...believable!!!! :D :D

Frank

Avatar
PlutonianEmpire M
Posts: 1374
Joined: 09.09.2004
Age: 39
With us: 19 years 9 months
Location: MinneSNOWta
Contact:

Post #11by PlutonianEmpire » 28.04.2006, 20:35

Holy-- ;)

Wow, that's very stunning! Keep up the good work! :D
Terraformed Pluto: Now with New Horizons maps! :D

ElChristou
Developer
Posts: 3776
Joined: 04.02.2005
With us: 19 years 5 months

Post #12by ElChristou » 28.04.2006, 20:48

8O no words!!
Image

Dollan
Posts: 1150
Joined: 18.12.2003
Age: 54
With us: 20 years 6 months
Location: Havre, Montana

Post #13by Dollan » 28.04.2006, 21:04

My God, Runar, you are an absolute artist!

How do you do those spectacular night textures?? My own attmepts have been remarkably pathetic (as evidenced by this example).

...John...
"To make an apple pie from scratch, you must first create the universe..."
--Carl Sagan

Avatar
cartrite
Posts: 1978
Joined: 15.09.2005
With us: 18 years 9 months
Location: Pocono Mountains, Pennsylvania, USA Greate Grandfother from Irshava, Zakarpattia Oblast Ukraine

Post #14by cartrite » 28.04.2006, 21:33

8O 8O 8O 8O 8O
GREAT!!!!!!!
cartrite
VivoBook_ASUSLaptop X712JA_S712JA Intel(R) UHD Graphics 8gb ram. Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz, 1190 Mhz, 4 Core(s), 8 Logical Processor(s) 8 GB ram. Running on Windows 11 and OpenSuse 15.4

Topic author
rthorvald
Posts: 1223
Joined: 20.10.2003
With us: 20 years 8 months
Location: Norway

Post #15by rthorvald » 28.04.2006, 22:06

Dollan wrote:How do you do those spectacular night textures?

I map out the areas that is populated, then paint each bright pixel in, varying the opacity a little. After a while, i have a base that i can expand with a narrow clone brush, following the map.

-rthorvald

Fightspit
Posts: 510
Joined: 15.05.2005
With us: 19 years 1 month

Post #16by Fightspit » 29.04.2006, 15:08

Rthorvald,

Can you put later a CEL url (after to publish your addon when you will finish it) to the view the same thing in your 8) VERY 8) beautiful scrennshot, if possible :?:
Motherboard: Intel D975XBX2
Processor: Intel Core2 E6700 @ 3Ghz
Ram: Corsair 2 x 1GB DDR2 PC6400
Video Card: Nvidia GeForce 8800 GTX 768MB GDDR3 384 bits PCI-Express 16x
HDD: Western Digital Raptor 150GB 10000 rpm
OS: Windows Vista Business 32 bits

Malenfant
Posts: 1412
Joined: 24.08.2005
With us: 18 years 10 months

Post #17by Malenfant » 29.04.2006, 15:48

That last pic was utterly gorgeous :)
My Celestia page: Spica system, planetary magnitudes script, updated demo.cel, Quad system

Topic author
rthorvald
Posts: 1223
Joined: 20.10.2003
With us: 20 years 8 months
Location: Norway

Post #18by rthorvald » 29.04.2006, 20:32

Fightspit wrote:Rthorvald,

Can you put later a CEL url (after to publish your addon when you will finish it) to the view the same thing in your 8) VERY 8) beautiful scrennshot, if possible :?:

There will be CelUrls. In fact, here this one is - though it does not look as good in Ran II as it will in Ran III...:
cel://SyncOrbit/Ran:Himinglaeva:Heimdall:Heimdall Crater/2010-11-28T06:30:24.67427?x=EqhdIlJUf1qgXGAD&y=G6UK4/UgMuIkqc8B&z=w1okLEhbpyrxKbU3AQ&ow=0.635338&ox=-0.004391&oy=-0.195585&oz=0.747043&select=Ran:Himinglaeva:Heimdall:Heimdall Crater&fov=30.488218&ts=0.000000&ltd=0&rf=771&lm=4


- rthorvald
Image

Topic author
rthorvald
Posts: 1223
Joined: 20.10.2003
With us: 20 years 8 months
Location: Norway

Post #19by rthorvald » 02.05.2006, 18:19

Well, while i am at it, here??s a view looking the other way...
From the surface of the planet up towards the moon - in the morning. The thin
green line is the space elevator, which terminates in the city ahead.

Image

This is close to madness, but i have actually bumpmapped all the buildings of
the city, so that it really looks alive when the sun passes overhead. What
you are looking at here is 64k: i have painted the city at 128k.

- rthorvald
Image

ElChristou
Developer
Posts: 3776
Joined: 04.02.2005
With us: 19 years 5 months

Post #20by ElChristou » 02.05.2006, 18:33

But, where do you find time to do all that????
Give me the adress, I really need some!! :wink:
Image


Return to “Celestia Users”