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Celestia 1.2.5 prerelease

Posted: 27.08.2002, 18:32
by chris
Just for Windows right now . . . I wanted to get something out there so people could start using the new texture features.

http://www.shatters.net/celestia/files/celestia-win32-1.2.5pre1.exe

Comets are still wacky, but this prelease has lots of bug fixes, the eclipse finder, info urls in .ssc files, support for bump maps and specular maps, separate specular maps, and relaxed texture size requirements (i.e. no need to have bump maps and color maps sized identically.)

There will be a UNIX prerelease very soon, and a Mac version after that.

--Chris

Posted: 27.08.2002, 19:35
by stonedyak
Is it possible to post the actual Celestia program file on its own instead of the whole installation?
(Just for those of us with modems & phone bills!)

Celestia 1.25

Posted: 27.08.2002, 20:39
by Guest
I am happy to see Celestia's newest version out. Speaking for myself, I have been waiting a while for this. I would like to say thank you Chris for all you have done.

Meant to do that logged on

Posted: 27.08.2002, 20:45
by Phule
Once again, thank you Chris.

Posted: 27.08.2002, 21:45
by Rassilon
Aye excellent job once again chris!!! I was wondering when you release the final version will it allow stars greater than 16,000 ly? or will that be next version?

Posted: 27.08.2002, 21:48
by Azagoth
Do I have to unistall the 1.2.4 version first and then drag my big *.dds files and other add-ons across again???

Or will the new version just overwrite the relevent files?

Posted: 28.08.2002, 00:38
by Rassilon
overwrite the relevent

Celestia 1.2.5 prerelease

Posted: 28.08.2002, 11:12
by Triton
Great news Chris! I am just curious what happened with GL_LOCAL_VIEWER experiment. If i am not wrong, a time ago you did some changes with specular lighting model, but i don't see it in that version, at least on my GF2.
Congrat's.

GREAT JOB

Posted: 28.08.2002, 23:34
by TVTExtreme4
Hey Chris,

The new version is great! I love it!

Mac port

Posted: 29.08.2002, 04:37
by Matt McIrvin
Chris: Are you planning on bringing the GLUT version up to 1.2.5, or are you thinking of finishing Bob's ambitious work on the Cocoa port?

(Either would be fine with me.)

Posted: 29.08.2002, 05:58
by Guest
thanks so much for all your work chris. your program is simply wonderous!!!

Posted: 29.08.2002, 10:44
by slashi
Chris: are there changes in Celestia's scripting engine in 1.2.5 (pre)release? What about flow control commands, procedures, variables?