About the size and organization of the official package...
Posted: 30.12.2005, 14:06
Guys, Celestia is growing and will continue to grow, so I'm wondering if it's not time to talk a bit about the containing of the official package and it's organization.
I will give here my point of view (I?€™m not saying it should be like this, this are just some ideas), which is also in relation with some others threads concerning the quality of addons.
I start from the fact that the official package is becoming quite big, and place should be done for futures enhancements, then have a look to a possible restructuration of some directories within Celestia Resources, then some ideas about external high quality addons.
*****************
To do some place:
1) The Celestia official pack should be free from "human prints", no spacecraft models at all.
2) All the actual models should be released as official extension pack on Celestia official page.
3) Some asteroids models and textures should also be removed and released as official extension pack on Celestia official page next to expanded asteroids catalogs.
All official extension packages/files should be based on scientifical datas (maps, models, catalogues, etc). The ideal (easier for public) would be the use of installers for those packages/files.
Example of official extension packages (to download and install from Celestia official page):
Spacecrafts (Lowres) -> the actuals :
galileo.3ds
galileo.xyz
cassini.3ds
cassini.xyz
huygens.3ds
huygens.xyz
apollo.3ds
apollo.ssc
skylab.3ds
skylab.ssc
marsodyssey.3ds
marsglobalsurvr.3ds
shroxmars.ssc
gemini.3ds
mercury7.3ds
shroxclassic.ssc
hubble.3ds
iss.3ds
iss-cap1.jpg
iss-mc1.jpg
iss-mc31.jpg
iss-sol1.jpg
mir.3ds
Asteroids:
amalthea.3ds
amalthea.cmod
amalthea.jpg
eros.3ds
eros.cmod
eros.jpg
eros.cms
ida.3ds
ida.cmod
ida_locs2.ssc
bacchus.3ds
bacchus.cmod
etc...
Etc?€¦
*****************
Organization:
POINT 1: Renaming Data to Core with only:
asterisms.dat
boundaries.dat
hdxindex.dat
saoxindex.dat
solarsys.ssc
starnames.dat
stars.dat
stars.txt
POINT 2: Data folder (with sub hierarchy pre-established, only used for official files):
- Models folder:
deimos.cmod
deimos.3DS
phobos.cmod
phobos.3DS
asteroid.cms
halley.3ds
halley.cmod
roughsphere.cms
S0.pts
Sa.pts
Sb.pts
SBa.pts
SBb.pts
SBc.pts
Sc.pts
- Textures folder:
-> lowres -> actuals less some asteroids maps
-> medres -> actuals less some asteroids maps
-> highres -> only earth maps
- Locations (all locations files should end with "_locs") folder:
solsys_locs.ssc
world-capitals.ssc
jupmoons2.ssc
mars_locs2.ssc
marsmoons2.ssc
merc_locs2.ssc
minormoons.ssc
moon_locs2.ssc
nepmoons2.ssc
numberedmoons.ssc
ring_locs.ssc
satmoons2.ssc
uranmoons.ssc
venus_locs2.ssc
- Catalogues folder:
revised.stc
deepsky.dsc
spectbins.stc
visualbins.stc
extrasolar.ssc
extrasolar.stc
nearstars.stc
outersys.ssc
POINT 3: Extras folder used for external addons.
*****************
Concerning high level realistic addons (I'm thinking in the best map/models creators):
- They should be presented on Celestia official page as a "must have".
- A charter for the maps creation should be done; for example for whatever BIG (VT,DDS) map you want to present, obligation in creating maps for Low, Med, and HighRes folders (512, 1k, 2k) then in altsurfaces all others res (4k png/dds, 8k.., 16VT)...
- A charter for 3D models should also be done (obligation of optimization)
For all fictional addons, ML should find a solution to present a ?€?top ten?€
I will give here my point of view (I?€™m not saying it should be like this, this are just some ideas), which is also in relation with some others threads concerning the quality of addons.
I start from the fact that the official package is becoming quite big, and place should be done for futures enhancements, then have a look to a possible restructuration of some directories within Celestia Resources, then some ideas about external high quality addons.
*****************
To do some place:
1) The Celestia official pack should be free from "human prints", no spacecraft models at all.
2) All the actual models should be released as official extension pack on Celestia official page.
3) Some asteroids models and textures should also be removed and released as official extension pack on Celestia official page next to expanded asteroids catalogs.
All official extension packages/files should be based on scientifical datas (maps, models, catalogues, etc). The ideal (easier for public) would be the use of installers for those packages/files.
Example of official extension packages (to download and install from Celestia official page):
Spacecrafts (Lowres) -> the actuals :
galileo.3ds
galileo.xyz
cassini.3ds
cassini.xyz
huygens.3ds
huygens.xyz
apollo.3ds
apollo.ssc
skylab.3ds
skylab.ssc
marsodyssey.3ds
marsglobalsurvr.3ds
shroxmars.ssc
gemini.3ds
mercury7.3ds
shroxclassic.ssc
hubble.3ds
iss.3ds
iss-cap1.jpg
iss-mc1.jpg
iss-mc31.jpg
iss-sol1.jpg
mir.3ds
Asteroids:
amalthea.3ds
amalthea.cmod
amalthea.jpg
eros.3ds
eros.cmod
eros.jpg
eros.cms
ida.3ds
ida.cmod
ida_locs2.ssc
bacchus.3ds
bacchus.cmod
etc...
Etc?€¦
*****************
Organization:
POINT 1: Renaming Data to Core with only:
asterisms.dat
boundaries.dat
hdxindex.dat
saoxindex.dat
solarsys.ssc
starnames.dat
stars.dat
stars.txt
POINT 2: Data folder (with sub hierarchy pre-established, only used for official files):
- Models folder:
deimos.cmod
deimos.3DS
phobos.cmod
phobos.3DS
asteroid.cms
halley.3ds
halley.cmod
roughsphere.cms
S0.pts
Sa.pts
Sb.pts
SBa.pts
SBb.pts
SBc.pts
Sc.pts
- Textures folder:
-> lowres -> actuals less some asteroids maps
-> medres -> actuals less some asteroids maps
-> highres -> only earth maps
- Locations (all locations files should end with "_locs") folder:
solsys_locs.ssc
world-capitals.ssc
jupmoons2.ssc
mars_locs2.ssc
marsmoons2.ssc
merc_locs2.ssc
minormoons.ssc
moon_locs2.ssc
nepmoons2.ssc
numberedmoons.ssc
ring_locs.ssc
satmoons2.ssc
uranmoons.ssc
venus_locs2.ssc
- Catalogues folder:
revised.stc
deepsky.dsc
spectbins.stc
visualbins.stc
extrasolar.ssc
extrasolar.stc
nearstars.stc
outersys.ssc
POINT 3: Extras folder used for external addons.
*****************
Concerning high level realistic addons (I'm thinking in the best map/models creators):
- They should be presented on Celestia official page as a "must have".
- A charter for the maps creation should be done; for example for whatever BIG (VT,DDS) map you want to present, obligation in creating maps for Low, Med, and HighRes folders (512, 1k, 2k) then in altsurfaces all others res (4k png/dds, 8k.., 16VT)...
- A charter for 3D models should also be done (obligation of optimization)
For all fictional addons, ML should find a solution to present a ?€?top ten?€