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Phoebe from Cyclops, Dec 2005
Posted: 28.12.2005, 14:16
by t00fri
Hi,
I am working on implementing the new and very nice, hires Cyclops maps of many Saturn moons, possibly even for the forthcoming maintenance release celestia-1.4.1...
Here is an impression. Note that Phoebe is rendered here without a custom mesh (just roughsphere.cms)...
Bye Fridger
Re: Phoebe from Cyclops, Dec 2005
Posted: 28.12.2005, 14:27
by ElChristou
t00fri wrote:...Note that Phoebe is rendered here without a mesh, despite its non-spherical shape....
Nice!!
Question: how do you do to render a non-spherical shape without a mesh?
Posted: 28.12.2005, 14:56
by Vincent
I think Fridger meant that he didn't use a specific mesh for Phoebe - as none has been done at the moment - but he put his texture on the the standard roughsphere.cms mesh (as I did)... Am I wrong ?
Posted: 28.12.2005, 15:46
by ElChristou
Vincent wrote:I think Fridger meant that he didn't use a specific mesh for Phoebe - as none has been done at the moment - but he put his texture on the the standard roughsphere.cms mesh (as I did)... Am I wrong ?
Ah ok... Tx
Posted: 28.12.2005, 16:02
by t00fri
Vincent wrote:I think Fridger meant that he didn't use a specific mesh for Phoebe - as none has been done at the moment - but he put his texture on the the standard roughsphere.cms mesh (as I did)... Am I wrong ?
correct...
Bye Fridger
Posted: 28.12.2005, 20:25
by t00fri
Here is a view from the 16k Enceladus texture!!
Bye Fridger
Posted: 28.12.2005, 20:36
by t00fri
... and another Enceladus-Saturn view...
Bye Fridger
Posted: 28.12.2005, 21:36
by Kolano
I understand that the source images are b&w, but might it be possible to tint them to have colors more in line with the known color of these objects?
Posted: 28.12.2005, 21:43
by t00fri
Kolano wrote:I understand that the source images are b&w, but might it be possible to tint them to have colors more in line with the known color of these objects?
Of course, as all my textures, the colors will be computer mapped from some true-color reference image (as far as available)
The present shots represent just the first step of quite a lot of tedious texture work ahead of me...
Bye Fridger
Posted: 28.12.2005, 21:55
by t00fri
... here is the 8k Tethys texture...
Bye Fridger
Posted: 28.12.2005, 22:48
by t00fri
Here is the first colored Enceladus shot. But this is just early stage...
Bye Fridger
Posted: 29.12.2005, 02:06
by calder
I like the 16k Enceladus texture. The first B&W image makes it look like quite a desolate place, an appropriate atmosphere for a cratered moon.
Posted: 29.12.2005, 07:33
by Kolano
t00fri wrote:Kolano wrote:I understand that the source images are b&w, but might it be possible to tint them to have colors more in line with the known color of these objects?
Of course, as all my textures, the colors will be computer mapped from some true-color reference image (as far as available)
The present shots represent just the first step of quite a lot of tedious texture work ahead of me...
Bye Fridger
Great
Your hard work is appriciated.
Also thanks for keeping us involved with the development of these textures!
Posted: 29.12.2005, 11:56
by danielj
Wow!Very nice.A major update to saturnian moons.I can??t wait for this.