Red Planets with OpenGL2.0
Posted: 07.12.2005, 18:26
Hello. I've just substituted my old nVidia GeForce 4600 Ti 128 MB with a new 6800 ULTRA 256 Mb AGP-8x,
but having no more money for my hobbies I'm obliged to use it on my old AGP-4x motherboard.
Obviously I've uninstalled the previous drivers, and after this I've installed the latest 81.95.
I found a notable increase in speed, and that I could use the settings:
BASIC,
MultiTexture,
OpenGL Vertex Program,
OpenGL Vertex Program/nVidia Combiners,
Nvidia GeForce FX,
but NOT the OpenGL 2.0, because some (yes, only SOME!) planets were shown as red balls (before
card's change all was working flawlessly).
The strange is that e.g for the Earth, the new Don's Realistic-Earth16k.dds is working OK, while BlueMarble DDS is NOT working.
The same thing happens in 1.4.0pre6, FT1.1 and 1.2, and this make me think that shaders are not involved.
Another chance, may be the use of an AGP 8x graphic card on an AGP 4x Motherboard can give such problems?
Please help me, I'm desperate.
Bye and thank you VEEEry much.
Andrea
but having no more money for my hobbies I'm obliged to use it on my old AGP-4x motherboard.
Obviously I've uninstalled the previous drivers, and after this I've installed the latest 81.95.
I found a notable increase in speed, and that I could use the settings:
BASIC,
MultiTexture,
OpenGL Vertex Program,
OpenGL Vertex Program/nVidia Combiners,
Nvidia GeForce FX,
but NOT the OpenGL 2.0, because some (yes, only SOME!) planets were shown as red balls (before
card's change all was working flawlessly).
The strange is that e.g for the Earth, the new Don's Realistic-Earth16k.dds is working OK, while BlueMarble DDS is NOT working.
The same thing happens in 1.4.0pre6, FT1.1 and 1.2, and this make me think that shaders are not involved.
Another chance, may be the use of an AGP 8x graphic card on an AGP 4x Motherboard can give such problems?
Please help me, I'm desperate.
Bye and thank you VEEEry much.
Andrea