Noob asking questions and making suggestions
Posted: 20.09.2005, 14:13
There aren't noobs like there used to be. Now they come in, don't RTFM, and start asking questions ans making suggestions right away. Disgusting.
OK, out of jokes, I did try to read the *** manual, but there doesn't seem to be one, and I did spend a few hour here in the forum trying to come up with answers to my questions, but the forum is so big that every search I did came ou with a huge list of hits, and I simply didn't have time to read it all. I did read some stuff, answered a few questions by myself, but a few still remail. If there were already answered, I apologise.
OK, I'm a noob, but hopefully a smart noob. So I think I got this program pretty much figured out. However, here are the issues that remain. I'm running version 1.3.2, in case you're wandering.
1) STC file doesn't load
One of the things I tried was to find extrasolar planets. But is seems that some of the objects these objects orbit are not included in Celestia's default star catalogue. I know that there is a extrasolar.stc file, which supposedly serves as an addon to this default catalogue, but I can't go to any of the systems described in that file. I even made a test using a totally invented star, and the result was the same.
Here I read that "new" stars in Celestia must use fake Hipparcos numbers, and checking that file I see no Hipparcos numbers there. Could that be the cause of the problem? Also, what numbers are fake?
2) Some textures don't load and other misc issues with textures
OK, my current graphics card is a piece of boar's manure, so this is probably all due to card insufficiency (hopefully a new card is coming soon) but I'm putting this here anyway.
Sometimes I've noticed that some textures simply don't load when they are part of addons and placed in the addon's textures folder. However, if I copy or move them to the main textures folder they suddenly appear. It's as if Celestia does not go sniff every possible folder inside EXTRAS but only some. Weird enough.
But it gets weirder: some textures are rendered seamlessly. Other textures, however, show a thin black line from pole to pole. Interestingly enough, this doesn't happen where the two ends of the texture were supposed to meet. One good example: Earth. The thin black line sort of marks the Greewich meridian.
3) Are the previews fully functional?
Well, it's it. When I downloaded Celestia I though about downloading the latest pre-release, but I thought that it was probably just a working release, filled with bugs and unstable, so I shose 1.3.2. Later, however, when I went to Motherlode check out some goodies, I noticed that some addons require version 1.4, which apparently means that most people are using one of the prevs. What gives?
4) Feature request: a fictional class
I love fictional planets and other objects, but I also love all the good old solid science that forms the base for all of this. This combination of fact and fiction is what makes Celestia so great. However, there some problems arise from this combination. For instance, since I write SF if find it very useful to be able to create whole planetary systems out there, but when a real planet is present I prefer building my fictional system around the real thing. And sometimes it's just needed to be able to scrap all the fiction and look just at the fact. This has been implemented with textures, with lok textures, but I'd like it to see it implemented with all the other objects as well. A checkbox in the "RENDER > VIEW OPTIONS" menu, with the options "ONLY FICTION / ONLY REALITY / BOTH" would be much appreciated. And I suppose that the programming necessary would just mean the adaptation of the routines that are used to display clouds, orbits, and all that stuff. Fictional worlds would be defined the same way planets, asteroids and other objects are: through a category or a class in the SSC file. The same for stars and their STCs.
Hum... and I got this feeling that I'm forgetting something. I'll return to this topic if I remember.
Meanwhile, cheers
Jorge
OK, out of jokes, I did try to read the *** manual, but there doesn't seem to be one, and I did spend a few hour here in the forum trying to come up with answers to my questions, but the forum is so big that every search I did came ou with a huge list of hits, and I simply didn't have time to read it all. I did read some stuff, answered a few questions by myself, but a few still remail. If there were already answered, I apologise.
OK, I'm a noob, but hopefully a smart noob. So I think I got this program pretty much figured out. However, here are the issues that remain. I'm running version 1.3.2, in case you're wandering.
1) STC file doesn't load
One of the things I tried was to find extrasolar planets. But is seems that some of the objects these objects orbit are not included in Celestia's default star catalogue. I know that there is a extrasolar.stc file, which supposedly serves as an addon to this default catalogue, but I can't go to any of the systems described in that file. I even made a test using a totally invented star, and the result was the same.
Here I read that "new" stars in Celestia must use fake Hipparcos numbers, and checking that file I see no Hipparcos numbers there. Could that be the cause of the problem? Also, what numbers are fake?
2) Some textures don't load and other misc issues with textures
OK, my current graphics card is a piece of boar's manure, so this is probably all due to card insufficiency (hopefully a new card is coming soon) but I'm putting this here anyway.
Sometimes I've noticed that some textures simply don't load when they are part of addons and placed in the addon's textures folder. However, if I copy or move them to the main textures folder they suddenly appear. It's as if Celestia does not go sniff every possible folder inside EXTRAS but only some. Weird enough.
But it gets weirder: some textures are rendered seamlessly. Other textures, however, show a thin black line from pole to pole. Interestingly enough, this doesn't happen where the two ends of the texture were supposed to meet. One good example: Earth. The thin black line sort of marks the Greewich meridian.
3) Are the previews fully functional?
Well, it's it. When I downloaded Celestia I though about downloading the latest pre-release, but I thought that it was probably just a working release, filled with bugs and unstable, so I shose 1.3.2. Later, however, when I went to Motherlode check out some goodies, I noticed that some addons require version 1.4, which apparently means that most people are using one of the prevs. What gives?
4) Feature request: a fictional class
I love fictional planets and other objects, but I also love all the good old solid science that forms the base for all of this. This combination of fact and fiction is what makes Celestia so great. However, there some problems arise from this combination. For instance, since I write SF if find it very useful to be able to create whole planetary systems out there, but when a real planet is present I prefer building my fictional system around the real thing. And sometimes it's just needed to be able to scrap all the fiction and look just at the fact. This has been implemented with textures, with lok textures, but I'd like it to see it implemented with all the other objects as well. A checkbox in the "RENDER > VIEW OPTIONS" menu, with the options "ONLY FICTION / ONLY REALITY / BOTH" would be much appreciated. And I suppose that the programming necessary would just mean the adaptation of the routines that are used to display clouds, orbits, and all that stuff. Fictional worlds would be defined the same way planets, asteroids and other objects are: through a category or a class in the SSC file. The same for stars and their STCs.
Hum... and I got this feeling that I'm forgetting something. I'll return to this topic if I remember.
Meanwhile, cheers
Jorge