Graphics Cards are confusing Rocket Man.

General discussion about Celestia that doesn't fit into other forums.
Topic author
Rocket Man
Posts: 87
Joined: 06.01.2005
With us: 19 years 10 months
Location: Marysville, Ohio

Graphics Cards are confusing Rocket Man.

Post #1by Rocket Man » 14.07.2005, 19:43

On my Dad's computer, it has a ATI 7500 card. I check out it's OpenGL capabilties. I found some useful ones like bump-mapping and all that. So I flip through the renderings to OpenGL vertex but It doesn't have it.

Whats up here? How can Celestia tell the About-> OpenGL Info without a OpenGL Vertex program? :?








Thanks.
"Knowledge is truth of reality, Wisdom is the reality of the truth."
-Rocket Man

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selden
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Location: NY, USA

Post #2by selden » 14.07.2005, 21:01

Celestia uses the OpenGL vertex routines for specular reflections and bumpmaps. If your card and its drivers don't support them, then you won't see highlights on the oceans or shadows on the sides of mountains. Most other things will work, though.

Does this clarify things a little?
Selden

Topic author
Rocket Man
Posts: 87
Joined: 06.01.2005
With us: 19 years 10 months
Location: Marysville, Ohio

Post #3by Rocket Man » 14.07.2005, 21:10

Oh I see now,

So the OpenGL vertex program render option from the ctrl-v is for spec and bump.










Thanks.
"Knowledge is truth of reality, Wisdom is the reality of the truth."

-Rocket Man


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