Does anybody here have any idea, why I cant see any ringed planets without the planets textures going dodgy(black triangles all over them) and it slows down ALOT.
My video card is Ati Radeon 9200, I have 512Mb DDR, 128Mb screen memory(or something like it, I dont know what it is in english.) and my processor is 2,08GHz(2082MHz).
I've tried to switch the rendering type to Basic, Multitexture and Vertex Program, but it still doesnt show ringed planets nor their rings correctly.
My video card can also read 2k graphics, and the rings and their textures are a filetype my card supports and are 1k.
I'm really confused what could be wrong with it.
Help greatly appreciated.
Picture of Saturn&Rings with vertex program:
On Multitexture and Basic its otherwise the same but the saturn just turns to a dark green melon with brown stripes and slows down even more.
This also happens with Uranus and Jupiter.
OpenGL Info directly from Celestia:
Vendor: ATI Technologies Inc.
Renderer: Radeon 9200 DDR x86/MMX/3DNow!/SSE
Version: 1.3.3604 WinXP Release
Max simultaneous textures: 6
Max texture size: 2048
Supported Extensions:
GL_ARB_multitexture
GL_EXT_texture_env_add
GL_EXT_compiled_vertex_array
GL_S3_s3tc
GL_ARB_point_parameters
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix
GL_ARB_vertex_blend
GL_ARB_vertex_program
GL_ARB_window_pos
GL_ATI_element_array
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_map_object_buffer
GL_ATI_texture_env_combine3
GL_ATI_texture_mirror_once
GL_ATI_vertex_array_object
GL_ATI_vertex_attrib_array_object
GL_ATI_vertex_streams
GL_ATIX_texture_env_combine3
GL_ATIX_texture_env_route
GL_ATIX_vertex_shader_output_point_size
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_stencil_wrap
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_vertex_array
GL_EXT_vertex_shader
GL_HP_occlusion_test
GL_KTX_buffer_region
GL_NV_texgen_reflection
GL_NV_blend_square
GL_NV_occlusion_query
GL_SGI_color_matrix
GL_SGI_texture_edge_clamp
GL_SGIS_texture_border_clamp
GL_SGIS_texture_lod
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_EXT_extensions_string
WGL_EXT_swap_control
Problem rendering planets with rings... Help needed.
It seems to me that the graphics drivers may be woefully out of date. Your copy of Celestia shows
Version: 1.3.3604 WinXP Release
The ATI Web site claims to be providing display driver version 6.14.10.6546
I don't have an ATI card, though, so I'm not sure if the two numbers correspond to the same information.
ATI's drivers for WinXP are available at https://support.ati.com/ics/support/def ... deptID=894
Version: 1.3.3604 WinXP Release
The ATI Web site claims to be providing display driver version 6.14.10.6546
I don't have an ATI card, though, so I'm not sure if the two numbers correspond to the same information.
ATI's drivers for WinXP are available at https://support.ati.com/ics/support/def ... deptID=894
Selden
Yeah my drivers havent been updated even once since '03 I got this computer
Well now I upgraded, and got the brand new Catalyst 5.5 driver pack working good. The ringed planets show up properly and it even renders normal planets 100 times better than before! IE. Mercurys craters shadows look very realistic.
Thanks for the link, selden. Now I can make my Ocean of Stars systems and other things better when I can have rings and even see them myself.
Well now I upgraded, and got the brand new Catalyst 5.5 driver pack working good. The ringed planets show up properly and it even renders normal planets 100 times better than before! IE. Mercurys craters shadows look very realistic.
Thanks for the link, selden. Now I can make my Ocean of Stars systems and other things better when I can have rings and even see them myself.
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