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Newbie - Using DDS textures

Posted: 24.07.2002, 14:06
by Andras
Hello,

I've downloaded Celestia 1.2.4, Windows version. It runs smoothly on my Athlon/1133, 256 MB RAM, nVidia Vanta/ 16MB
However, when I've downloaded some extra DDS files (mars4k.dds, moon4k.dds), I run into trouble: I tried to copy them in textures/medres, then modify the data/solarsys.ssc file to reflect the changes in texture, but without any effect: actually now I have a nice pink ball as Mars and a grey one as the Moon.
My entries in solarsys.ssc are like this:

"Mars" "Sol"
{
# Texture "mars.jpg"
Texture "mars4k.dds"
BumpMap "marsbump1k.jpg"
BumpHeight 2.5
Color [ 1 0.75 0.7 ]
............................................

Please help me to use these textures.

Thank you.

Pink ball

Posted: 24.07.2002, 15:22
by Axel
Hi,

either there's an error in the ssystem conf or the textures are too large for your GeForce, I'd guess.

Take care,
Axel

Posted: 24.07.2002, 15:24
by Axel
*If* I remember well then there was a key to shift through the texture sets (low, med, hi).

Try to locate it and try it.

CU, Axel

DDS, again

Posted: 24.07.2002, 15:35
by Andras
Thanks for the tips. Another thing: I have Windows NT 4 WS SP6 installed, so it could be a DirectX problem, too (DirectX 4.04.1381.276)

Andras

Posted: 24.07.2002, 17:37
by Azagoth
I, too had the Earth, Moon and mars .dds files in my Celestia and had exactly the same problem. I used to have a Nvidia TNT2 card, which I narrowed down to being the problem. What card are you using??

I have just installed a GeForce4 Ti4400 128Mb DDR, now the .dds textures work fine, apart from taking about 10secs to load in but this is due to my slowish harddrive.

Also, WooooHooooo I can now use the vertex and pixel shaders and the specular effects look awsome.

Posted: 25.07.2002, 01:30
by Guest
Practically certain to be your video ram, as the files themselves are bigger than 16MB :O(

Either get a better graphics card (your current card is shamed by an Athlon 1.1Ghz) or just use lower res textures.