Envisat making sharpest ever global Earth map
Posted: 06.05.2005, 22:33
Real-time 3D visualization of space
https://celestiaproject.space/forum/
https://celestiaproject.space/forum/viewtopic.php?f=2&t=7262
Don. Edwards wrote:Someone is realy going to have to code up a real good VT utility to cut up a texture this big and convert it to .dds. I am not up to the task, I am a graphics artist not a programer.
I think we staill have a year to go at the least before this will be ready. I gues its time to get my 32k textrue parts out and dust them off.
Don. Edwards
t00fri wrote:
Don,
I don't know what you'd call a "real good VT utility", but my simple virtualtex script has cut many many 32k textures into tiles already with just one command during the last 2 years.
Many people have used it without any problems. You dont' want a "click" menue type of structure for this, do you?
How much experience do you have with cutting >=32k textures? Probably, it's the wrong OS for you, despite running very well under CYGWIN-XP?
The biggest textures virtualtex has cut were 64k. It's such a trivial task really that a shell script is the best and simplest solution, I think. For example, with 3 GB of PC3200 CL2 RAM in my 3.2 GHz machine, virtualtex & texconvert cut and dds-convert tiles this way from 32k textures so fast that time is far to short for an 'in-between' Dim Sam dinner . Too bad ...
Bye Fridger
t00fri wrote:... PS: That's a typical dds VT Mars detail view, prepared quickly and conveniently with my proven combination of 'virtualtex' & 'texconvert' from a 32k Mars texture. Whats "not really good" with this (despite being reduced by a factor 2 to fit in here)??
Slalomsk8er wrote:t00fri wrote:
Don,
I don't know what you'd call a "real good VT utility", but my simple virtualtex script has cut many many 32k textures into tiles already with just one command during the last 2 years.
Many people have used it without any problems. You dont' want a "click" menue type of structure for this, do you?
How much experience do you have with cutting >=32k textures? Probably, it's the wrong OS for you, despite running very well under CYGWIN-XP?
The biggest textures virtualtex has cut were 64k. It's such a trivial task really that a shell script is the best and simplest solution, I think. For example, with 3 GB of PC3200 CL2 RAM in my 3.2 GHz machine, virtualtex & texconvert cut and dds-convert tiles this way from 32k textures so fast that time is far to short for an 'in-between' Dim Sam dinner . Too bad ...
Bye Fridger
What lib does it use for the image manipulation?
Let me recommend VIPS ( http://www.vips.ecs.soton.ac.uk/ ).
This way you can work with 500MB RAM 1.0GHz machines on 1GB textures as well