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Experiences using Tiger? (Mac OS X 10.4)
Posted: 05.05.2005, 08:41
by BlindedByTheLight
Not much to add after the subject... just curious if anyone has used Celestia with Tiger - and if Tiger's Open GL implementation has brought any improvements...
Thanks
Posted: 05.05.2005, 12:14
by dirkpitt
I didn't notice anything different (PB 17", 64M Mobility 9700), but as usual it'd be great to hear if any
Radeon 9200 users using Tiger are having a better experience with Celestia.
As a side note, Tiger's pure-software GLSL implementation has turned out to be quite useless for Celestia,
the reason being that the software renderer lacks support for many GL extensions required by Celestia.
The results are black planets, planets with incorrect textures, and incorrect ring shadows.
Posted: 09.05.2005, 16:55
by Cham
dirkpitt wrote:I didn't notice anything different (PB 17", 64M Mobility 9700), but as usual it'd be great to hear if any
Radeon 9200 users using Tiger are having a better experience with Celestia.
As a side note, Tiger's pure-software GLSL implementation has turned out to be quite useless for Celestia,
the reason being that the software renderer lacks support for many GL extensions required by Celestia.
The results are black planets, planets with incorrect textures, and incorrect ring shadows.
What is GLSL ?
I'm about to migrate from my dual G4 867 MHz to a new dual G5 2.0 GHz, and I need to be sure it will run Celestia with all features on. It will come with the ATI Radeon 9600 video card (128 MB vram), and intent to upgrade it not long after I get the new system.
Posted: 09.05.2005, 17:37
by selden
GLSL = OpenGL Shading Language
Celestia uses it in the OpenGL 2.0 render path.