Experiences using Tiger? (Mac OS X 10.4)

General discussion about Celestia that doesn't fit into other forums.
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BlindedByTheLight
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Experiences using Tiger? (Mac OS X 10.4)

Post #1by BlindedByTheLight » 05.05.2005, 08:41

Not much to add after the subject... just curious if anyone has used Celestia with Tiger - and if Tiger's Open GL implementation has brought any improvements...

Thanks
Steven Binder, Mac OS X 10.4.10

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dirkpitt
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Post #2by dirkpitt » 05.05.2005, 12:14

I didn't notice anything different (PB 17", 64M Mobility 9700), but as usual it'd be great to hear if any
Radeon 9200 users using Tiger are having a better experience with Celestia.

As a side note, Tiger's pure-software GLSL implementation has turned out to be quite useless for Celestia,
the reason being that the software renderer lacks support for many GL extensions required by Celestia.
The results are black planets, planets with incorrect textures, and incorrect ring shadows.

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Cham M
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Post #3by Cham » 09.05.2005, 16:55

dirkpitt wrote:I didn't notice anything different (PB 17", 64M Mobility 9700), but as usual it'd be great to hear if any
Radeon 9200 users using Tiger are having a better experience with Celestia.

As a side note, Tiger's pure-software GLSL implementation has turned out to be quite useless for Celestia,
the reason being that the software renderer lacks support for many GL extensions required by Celestia.
The results are black planets, planets with incorrect textures, and incorrect ring shadows.


What is GLSL ?

I'm about to migrate from my dual G4 867 MHz to a new dual G5 2.0 GHz, and I need to be sure it will run Celestia with all features on. It will come with the ATI Radeon 9600 video card (128 MB vram), and intent to upgrade it not long after I get the new system.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

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selden
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Post #4by selden » 09.05.2005, 17:37

GLSL = OpenGL Shading Language

Celestia uses it in the OpenGL 2.0 render path.
Selden


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