Specular like effect in Open GL 2.0 PATH.Problems?
Specular like effect in Open GL 2.0 PATH.Problems?
I know that many say that one of the problems of Open GL 2.0 path is the absence the haze.But I don??t think it??s the only problem...the sun shining in the surface of Earth and Triton have the same intensity.And I suppose that very far from the Sun,we would see a feeble "specular-like" effect.Other thing,the luminosity of this "specular-like" effect blur details like craters and mountains.Is this realistic?This specular kind effect should work only in liquid or ice surfaces.Right?