Ah!
My lowly GeForce2 MX 200 with 32mb of SDRAM has primtive pixel and vertex shaders of a sort. I don't know where you are getting your info from. But if the GeForce4 MX440 is just a souped up GeForce2 than that will be fine for me. I read the article. It has the old GeForce2 pixel & vertex Rasterizers and I know the GeForce2 has them because I am able to use specular lighting effects. I know the card is basicly just a GeForce2 with the new antialiasing engine built in. But for me it has 64MB of DDR versus 32MB of SDRAM. Its a hell of alot faster than my old card. It will make me happy for the moment.Take a look at the specs of my present card
Specification:
Nvidia GeForce2 MX GPU:
350MHz RAMDAC.
2.8 GB/s memory bandwidth
20 million triangles/sec
Fill Rate 700 Million Texels
Digital Vibrance control
NVIDIA Shading Rasterizer (NSR)
High-Definition Video Processor (HDVP)
AGP 4X with Fast Writes Support
32-bit color
32-bit Z/stencil buffer
Cube environment mapping
DirectX and S3 texture compression
Memory:32MB on-board 128bit SDRAM in a 64Bit Memory Bus.
Now the specs for the MX 440
Specification:
Nvidia GeForce4 MX440 GPU features:
Graphics Core 256 bit
Memory Interface 128 bit DDR
Memory Bandwidth 6.4 GB/sec
Fill Rate 1.1 Billion Texels
Triangles/sec 34 million
Effective Memory
Clock Rate 400 MHz
RAMDAC 350 MHz
Hardware Features
Nvidia latest nView technology
Nvidia Light speed memory architecture9tm) II
Nvidia Accuview9tm) Antialiasing
Nvidia Video Processing Engine (VPE)
Integrated dual 350MHz RAMDACs
Integrated TV encoder
2 dual-rendering pipelines
4 texels per clock cycle
Cube environment mapping
64M high-speed 128-bit DDR RMA
High-performance 2D rendering engine
AGP 4X with Fast Writes
Nvidia Shading Rasterizer
AGP 4X/2X support
Integrated hardware transform engine
Integrated hardware lighting engine
True-color hardware cursor
High-quality HDTV-DVD playback
True, reflective bump mapping
Multibuffering (double, triple, quad) for smooth animation and video playback
DirectX and S3TC texture compression support
OpenGL 1.3 ICD support
32-bit color with 32-bit Z/stencil buffer
cooling solution:
on-board active heat-sink cooling fan
AGP Standard:
AGP 2.0 slot support
TV-out:
TV-out up to 1024x768 resolution
This doesn't sound like any GeForce2 card I ever saw for sale. The old card can still do specular lighting. The proof is is the pudding. I will get the card and do some screen shots and we will see just how everything looks. Besides this card is only a stopgap for me. Then I sell it to my brother and I get the card I really want. We all have to take baby steps first and this mine. Its not like I have the fastest computer by a long shot. I just reached the 1GHZ mark and the graphics card is the bottleneck. As I said in previous posts I had planned on buying the Ti4200 but the prices here shot up $50 dollars and that put it out of range for me. I had I fixed $150 bugget and when I saw the card I month ago it was selling for that.
It was just the 64mb version but that was fine. Know the card is $199 and that killed it for me. The Radeon was/is a very nice card but as it was said earlier Chris hasn't built in support for ATI's rendering engine. So now I have only one choice. I will get the MX440 and if I can swing the extra cash in the next 30 days I will take the card back to Fry's and get the Ti4200. I like to screw Fry's anyway. They have done it to me enogh times.
