Problems with exporting 3ds from C4D, LW, Blender
Posted: 22.01.2005, 05:11
Specifically textures. It seems that the more advanced applications, which I typically use since I have no access to free/cheap PC apps (Mac user), seem to have more trouble exporting the right recipe of 3ds than the smaller ones.
Right now, I'm at least able to export the models, but they are either not textured at all (white) or are matted black silhouettes. All the textures are powers of 2 and JPEG, so that's not it. My current app (Cinema 4D) gives no options for exporting 3ds format. It just does it.
I basically just convert the existing model (.c4d, .lwo/s, .3ds, et. al) to the program's version of a 3ds file. I've perused these forums, many guides and FAQ, but nothing definitive as to how to get the textures to stick.
While I'd appreciate any useful tips, if all you're going to say is "I don't know of any way to do it with a Mac", then it's best you not answer at all. If, OTOH, you know there's no way, then that is different.
Again, any help would be greatly appreciated.
P.S. - If anyone knows of any Mac OS X equilivants to Anim8or (et.al.), that would help a great deal more.
Right now, I'm at least able to export the models, but they are either not textured at all (white) or are matted black silhouettes. All the textures are powers of 2 and JPEG, so that's not it. My current app (Cinema 4D) gives no options for exporting 3ds format. It just does it.
I basically just convert the existing model (.c4d, .lwo/s, .3ds, et. al) to the program's version of a 3ds file. I've perused these forums, many guides and FAQ, but nothing definitive as to how to get the textures to stick.
While I'd appreciate any useful tips, if all you're going to say is "I don't know of any way to do it with a Mac", then it's best you not answer at all. If, OTOH, you know there's no way, then that is different.
Again, any help would be greatly appreciated.
P.S. - If anyone knows of any Mac OS X equilivants to Anim8or (et.al.), that would help a great deal more.