(start.cel) (nearstars.stc)

General discussion about Celestia that doesn't fit into other forums.
Topic author
symaski62
Posts: 610
Joined: 01.05.2004
Age: 41
With us: 20 years 6 months
Location: france, divion

(start.cel) (nearstars.stc)

Post #1by symaski62 » 06.11.2004, 16:26

http://cvs.sourceforge.net/viewcvs.py/c ... /start.cel

Code: Select all

  select {object "Sol"}
  goto   {time 3.0 distance 30}
  wait   {duration 3.0}

  select {object "Sol/Earth"}
  follow {}
  goto   {time 3.0  distance 6.0}
  wait   {duration 2.0}

  print  {text "Welcome to Celestia!"  row -3  column 1  duration 3}
  wait   {duration 3.0}


http://cvs.sourceforge.net/viewcvs.py/c ... rstars.stc

nearstars.stc (V 1.1)

Code: Select all

0 "Sol:Sun"
{
   RA 0
   Dec 0
   Distance 0.00326167
   SpectralType "G2V"
   AbsMag 4.83

   RotationPeriod      609.12  # 25.38 days
   Obliquity             7.25  # correct orientation relative to ecliptic
   EquatorAscendingNode 75.77  #
   RotationOffset       23.00  # standard meridian
}


nearstars.stc (V 1.0)

Code: Select all

0 "Sol:Sun"
{
   RA 0
   Dec 0
   Distance 0 #0.00326167
   SpectralType "G2V"
   AbsMag 4.83

   RotationPeriod      609.12  # 25.38 days
   Obliquity             7.25  # correct orientation relative to ecliptic
   EquatorAscendingNode 75.77  #
   RotationOffset       23.00  # standard meridian
}
windows 10 directX 12 version
celestia 1.7.0 64 bits
with a general handicap of 80% and it makes much d' efforts for the community and s' expimer, thank you d' to be understanding.

Avatar
selden
Developer
Posts: 10192
Joined: 04.09.2002
With us: 22 years 2 months
Location: NY, USA

Post #2by selden » 06.11.2004, 16:50

Sol = Sun

1.1 is OK
1.0 is not.

The Sun is not at the origin of Celestia's coordinate system.

Even with the Wait statements, some computer systems are not fast enough to be able to draw the Sun before Celestia gets to the Earth.
Selden


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