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MX graphics card doesn't draw Ring Shadows

Posted: 30.10.2004, 23:33
by selden
I'm reposting this on behalf of Tom Lindemann. Unfortunately PHPBB doesn't seem to provide the ability to make a new thread out of an individual posting within another thread :(

Added later: I found the "Split" command. I'll know enough to use it next time. Sorry, Tom.

Ton Lindemann



Joined: 29 Oct 2004
Posts: 2

Graphic card

Selden,

Indeed, the ring shadow option was already enabled, but I don't get the shadow of the ring on Saturn. Here the specifications of my graphic card. Do have have to upgrade my drivers if possible? Drivers for this card are version 6.14.10.5216

BTW: I don't understand the max texture size. I'm able to use 4K textures and better.

Thanks;

Ton.

SPECIFICATIONS:

Vendor: NVIDIA Corporation

Renderer: GeForce2 MX/AGP/SSE/3DNOW!

Version: 1.4.1

Max simultaneous textures: 2

Max texture size: 2048



Supported Extensions:

GL_ARB_imaging

GL_ARB_multitexture

GL_ARB_point_parameters

GL_ARB_point_sprite

GL_ARB_texture_compression

GL_ARB_texture_cube_map

GL_ARB_texture_env_add

GL_ARB_texture_env_combine

GL_ARB_texture_env_dot3

GL_ARB_texture_mirrored_repeat

GL_ARB_transpose_matrix

GL_ARB_vertex_buffer_object

GL_ARB_vertex_program

GL_ARB_window_pos

GL_S3_s3tc

GL_EXT_texture_env_add

GL_EXT_abgr

GL_EXT_bgra

GL_EXT_blend_color

GL_EXT_blend_minmax

GL_EXT_blend_subtract

GL_EXT_clip_volume_hint

GL_EXT_compiled_vertex_array

GL_EXT_draw_range_elements

GL_EXT_fog_coord

GL_EXT_multi_draw_arrays

GL_EXT_packed_pixels

GL_EXT_paletted_texture

GL_EXT_point_parameters

GL_EXT_rescale_normal

GL_EXT_secondary_color

GL_EXT_separate_specular_color

GL_EXT_shared_texture_palette

GL_EXT_stencil_wrap

GL_EXT_texture_compression_s3tc

GL_EXT_texture_cube_map

GL_EXT_texture_edge_clamp

GL_EXT_texture_env_combine

GL_EXT_texture_env_dot3

GL_EXT_texture_filter_anisotropic

GL_EXT_texture_lod

GL_EXT_texture_lod_bias

GL_EXT_texture_object

GL_EXT_vertex_array

GL_IBM_rasterpos_clip

GL_IBM_texture_mirrored_repeat

GL_KTX_buffer_region

GL_NV_blend_square

GL_NV_fence

GL_NV_fog_distance

GL_NV_light_max_exponent

GL_NV_packed_depth_stencil

GL_NV_pixel_data_range

GL_NV_point_sprite

GL_NV_register_combiners

GL_NV_texgen_reflection

GL_NV_texture_env_combine4

GL_NV_texture_rectangle

GL_NV_vertex_array_range

GL_NV_vertex_array_range2

GL_NV_vertex_program

GL_NV_vertex_program1_1

GL_NVX_ycrcb

GL_SGIS_generate_mipmap

GL_SGIS_multitexture

GL_SGIS_texture_lod

GL_SUN_slice_accum

GL_WIN_swap_hint

WGL_EXT_swap_control

Posted: 30.10.2004, 23:34
by selden
Tom,

MX cards simply cannot draw ring shadows properly. The MX chip design is now 4 generations old.

Sorry.

The 2K limit applies to Rings, moving Clouds and 3D models used in Mesh statements, not to spherical planets and moons.

Please do not post questions to the FAQ thread: it is intended to provide answers for frequently asked questions, not for individuals to post questions.

Questions that you need to have answered should be posted on their own in the Users Forum.

I've clarified these three points in the FAQ thread.
in Q/A #4.
Ive deleted your original question from the FAQ thread, too.

Posted: 31.10.2004, 21:41
by Redfish
I'm running a GF4 MX on this pc, and it renders the rings for saturn fine. Might be that you have a GF2.

Posted: 01.11.2004, 21:10
by selden
Redfish,

There are two components of "Ring Shadows".
1. Casting a shadow of the planet onto the rings
2. Casting a shadow of the rings onto the planet.

MX cards can only do one of the two.
Sorry: I don't recall which.

Posted: 01.11.2004, 21:31
by Cham
I have an MX card.

It only support shadows from the planet on its rings.

But the rings do not drop a shadow on the planet. :-(