How do I create a scenic orbit?
Posted: 15.06.2002, 15:58
How do I go about producing an orbit around a given planet (usually Mars) that is realistic, simply for the purpose of observation. I tried tracking a spacecraft around earth, but there is drift because of the spacecraft's own rotation. So I need to produce an artificial "invisible" spacecraft at about 250 - 450 kilometers with a rotational period in sync with its orbital period.
Also, I usually drag the Point-of-View so that I am looking at the horizon, not directly down, so I am always facing the horizon with the planet tracking under me.
Just to be clear, flollowing the object and dragging the POV to the leading horizon, then speeding up the time scale IS the effect I'm looking for, but it's not realistic, because the stars don't move. So I think following an orbiting object, then looking to the leading horizon might work, but how?
The reason I'm interested in producing this effect, is because I use celestia as a moving portrait, video-output to a flatscreen television on my wall.
So I'm a Star Trek fan...sue me...
Thanks everyone, I hope someone has a creative answer.
Declan
Also, I usually drag the Point-of-View so that I am looking at the horizon, not directly down, so I am always facing the horizon with the planet tracking under me.
Just to be clear, flollowing the object and dragging the POV to the leading horizon, then speeding up the time scale IS the effect I'm looking for, but it's not realistic, because the stars don't move. So I think following an orbiting object, then looking to the leading horizon might work, but how?
The reason I'm interested in producing this effect, is because I use celestia as a moving portrait, video-output to a flatscreen television on my wall.
So I'm a Star Trek fan...sue me...
Thanks everyone, I hope someone has a creative answer.
Declan