Linux - Building from CVS, am I being stupid?
Posted: 22.07.2004, 11:22
This is not a bug report, but more of a plea for help. (Machine info at end)
Got recent (few days old) CVS version from sourceforge.
Ran autotools (aclocal etc) -- Fine
./configure --with-glut && make etc -- Built and ran fine (Great, in fact)
./configure --with-kde && make etc. -- Built fine, but crashed on start up with a communications failure.
return 0
ERROR - Communications failure with celestia, probably crashed
(or something of that nature)
This suggests that something in my kde install is not linked properly. I am running Mandrake 10.0 Official, with as many devel.rpms installed as possible from this version. The only additional things done to compile it was to remove automake 1.4 in favour of 1.7, and to install freeGLUT.
Have built openGL apps in the recent past, including some nVidia demo's, and my own smoke/liquid simulation. Also, binary openGL apps work (ie ut2004, 2003, wine->Max Payne, openGL screensavers, tuxRacer)
Might download tuxRacer source and have a go at that in the meantime.
I am at work at the moment, so will post more info (ldd, build debug version, etc) when I get home and have another go. Any ideas on what to check would be appreciated.
Ben O'Steen (ben(at)bosteen.uklinux.net - email)
Mandrake 10.0 Official (all core packages unupgraded)
KDE 3.2.2 perhaps, Gnome 2.4, 2.6.7 kernel (vanilla), freeGLUT
nVidia 6106 drivers on FX 5900 128Mb
2600Xp Athlon on nForce2 mobo
512Mb 400MHz Ram
Got recent (few days old) CVS version from sourceforge.
Ran autotools (aclocal etc) -- Fine
./configure --with-glut && make etc -- Built and ran fine (Great, in fact)
./configure --with-kde && make etc. -- Built fine, but crashed on start up with a communications failure.
return 0
ERROR - Communications failure with celestia, probably crashed
(or something of that nature)
This suggests that something in my kde install is not linked properly. I am running Mandrake 10.0 Official, with as many devel.rpms installed as possible from this version. The only additional things done to compile it was to remove automake 1.4 in favour of 1.7, and to install freeGLUT.
Have built openGL apps in the recent past, including some nVidia demo's, and my own smoke/liquid simulation. Also, binary openGL apps work (ie ut2004, 2003, wine->Max Payne, openGL screensavers, tuxRacer)
Might download tuxRacer source and have a go at that in the meantime.
I am at work at the moment, so will post more info (ldd, build debug version, etc) when I get home and have another go. Any ideas on what to check would be appreciated.
Ben O'Steen (ben(at)bosteen.uklinux.net - email)
Mandrake 10.0 Official (all core packages unupgraded)
KDE 3.2.2 perhaps, Gnome 2.4, 2.6.7 kernel (vanilla), freeGLUT
nVidia 6106 drivers on FX 5900 128Mb
2600Xp Athlon on nForce2 mobo
512Mb 400MHz Ram