Hello,
Any know if is possible to change a texture in real time ?
If is possible, we can for example simulate the mouvement of clouds changing the same texture ? lot of times.
I imagine that this feature need ? lot of textures and memory to do it, but the effect can be done very realistic.
what do you think ?
Simulate mouvements of clouds.
Simulate mouvements of clouds.
David Rodriguez
-
- Posts: 128
- Joined: 26.07.2004
- With us: 20 years 4 months
- Location: Earth 7.593358long / 47.582393lat
- Contact:
Ok, THAT would work. I little bit oversized, but it would work.
But it still will have to end one day - unlike a texture replacement by script that could repeat infinitely.
And there is (until now) no way to loop begin/endings, because you can't define multiple timeslots for one object - a case for a feature request.
maxim
But it still will have to end one day - unlike a texture replacement by script that could repeat infinitely.
And there is (until now) no way to loop begin/endings, because you can't define multiple timeslots for one object - a case for a feature request.
maxim
Here is an example from Frank Gregorios Mars Terraforming addon that shows the use of these commands:
maxim
Code: Select all
"Mars" "Sol" # a terraformed Mars taking place between the years 2500 and 3000
{
Beginning "2501 01 01 0:01:00"
Ending "2520 12 31 00:00:00"
Texture "01TFMars.jpg"
BumpMap "TFMarsbump2k.jpg"
BumpHeight 4.0 # my value
NightTexture "TFMars-night1.png"
Color [ 0.9 0.75 0.70 ]
HazeColor [ 1.0 0.90 0.85 ]
HazeDensity 0.1 # toned down 1/03
Radius 3420 #bigger than Mars to overlay it
Atmosphere {
Height 30
Lower [ 1.0 0.85 0.71 ]
Sky [ 1.0 0.80 0.73 ]
Upper [ 0.94 0.70 0.65 ]
CloudHeight 10
CloudSpeed 20
# CloudMap
}
CustomOrbit "vsop87-mars"
RotationPeriod 24.622962
Obliquity 26.72
EquatorAscendingNode 82.91
RotationOffset 136.005
Albedo 0.150
}
maxim
-
- Posts: 128
- Joined: 26.07.2004
- With us: 20 years 4 months
- Location: Earth 7.593358long / 47.582393lat
- Contact:
So the setsurface(string:name) is no option
feature request :
I know I want always all but I can do near to nil for the integration of the features.
PS: how hard would it be for a the programming gods round here to integrate Python in to Celestia?
It would be cool just have to learn one language for Celestia and Blender (realtime Space rendering and general 3D what else I nead
A way to generate Systems in Blender and export as Celestia addon AND a way to export all objects from a celestia view with textures plus Paths and a background image (set a variable for the distance to switch star x is a object or is on the Image) as Blenderfiles)
for Blender it is possible to write a Python addon witch makes celestia addons (needs Blender, Python and a Python guru or me and a ~year (I now write Python tools for VT making out of orthophotos LINK).
I hope to be soon able to use OOP ways in my Python scriptings so I can reuse things like the VT tools in a Blender Plugin) but for Celestia to export views as Blenderfiles some heavy coding (c++?) would be needed.
What things like this good for? IMHO Celestia would then be the ultimo realtime 3D Space scene "filmingset" with Blender as pre and postproduction tool = The Opensource Spaceproductionrenderpipeline.
Let us join (Celestia + Python) and Blender!!!
I think I am in love with the universe
feature request :
- for the object class
a method to get all used textures for this object (as list/array)
a method to set the textures (like setrenderflags but with strings not booleans)
Some VT tools:
a method to preload tiles
a method to set tiles (make a highres terraform of the Valles Marineris)
for the observer class
a method to get the levels of the VTs
a methode to get the names of the VT-tiles visible for every VT (in a list/array)
a method to set the levels of the VTs independently of other VTs and the distance
in short I would like to animate Textures and VTs
next would be the animation of planet geometry (deep impact addon with big crater, the big waves and atmosphereical changes)
a container object like the invisible but better (dubble suns easy and following of objects wich are realy more then one over time will work)
I know I want always all but I can do near to nil for the integration of the features.
PS: how hard would it be for a the programming gods round here to integrate Python in to Celestia?
It would be cool just have to learn one language for Celestia and Blender (realtime Space rendering and general 3D what else I nead
A way to generate Systems in Blender and export as Celestia addon AND a way to export all objects from a celestia view with textures plus Paths and a background image (set a variable for the distance to switch star x is a object or is on the Image) as Blenderfiles)
for Blender it is possible to write a Python addon witch makes celestia addons (needs Blender, Python and a Python guru or me and a ~year (I now write Python tools for VT making out of orthophotos LINK).
I hope to be soon able to use OOP ways in my Python scriptings so I can reuse things like the VT tools in a Blender Plugin) but for Celestia to export views as Blenderfiles some heavy coding (c++?) would be needed.
What things like this good for? IMHO Celestia would then be the ultimo realtime 3D Space scene "filmingset" with Blender as pre and postproduction tool = The Opensource Spaceproductionrenderpipeline.
Let us join (Celestia + Python) and Blender!!!
I think I am in love with the universe