What I think stars should look like in Celestia
-
Topic authorEvil Dr Ganymede
- Posts: 1386
- Joined: 06.06.2003
- With us: 21 years 5 months
What I think stars should look like in Celestia
A bit of a pipe dream perhaps, but I think it'd be very cool if stars looked like this in Celestia when you were close to them:
OK, without the horizontal lens-flare, but you see what I mean? The star actually looks bright, rather than like a dull red or yellow orb. (the other colours have a slight tint to them, so a B V would be blueish - this one's an M V IIRC)
This is from the very pretty EVE-Online MMORPG (which is horribly addictive), if anyone's curious as to where it's from...
OK, without the horizontal lens-flare, but you see what I mean? The star actually looks bright, rather than like a dull red or yellow orb. (the other colours have a slight tint to them, so a B V would be blueish - this one's an M V IIRC)
This is from the very pretty EVE-Online MMORPG (which is horribly addictive), if anyone's curious as to where it's from...
I agree...Although it will never happen...Cinematics is not what Chris wants in Celestia....
The lens flare might not be so bad although...probably debateable at the least...
You can however increase flare brightness by overlaying a mesh of sorts on top of the star...along with a ssc coded emissive planet increasing the atmospherics a tad...
Thats probably as close as it gets....
The lens flare might not be so bad although...probably debateable at the least...
You can however increase flare brightness by overlaying a mesh of sorts on top of the star...along with a ssc coded emissive planet increasing the atmospherics a tad...
Thats probably as close as it gets....
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!
-
Topic authorEvil Dr Ganymede
- Posts: 1386
- Joined: 06.06.2003
- With us: 21 years 5 months
Rassilon wrote:I agree...Although it will never happen...Cinematics is not what Chris wants in Celestia....
It's not the "cinematics" I'm wanting to see though... it's just that same "bright" effect shown in the picture. It's often been pointed out that the brightness of a star is limited by the power of the monitor, but this at least gives you the impression that you ARE looking at something bright instead of a dull looking yellow ball with a few sunspots.
The glow around the star in the picture is pretty good too I think - I think the stars in Celestia look too feeble really. Obviously the halo and lens flare is subject to debate - I wouldn't want to see those in Celestia myself.
I agree too. I find it looking more 'real' this way than in the bulb version.
As it was mentioned in another thread, you will find most (all?) suns looking some sort of white to you when looking frome closed up. So a white core with a tinted coronaic glow would probably more the kind of look you are supposed to have in real - not those colored bubbles you have now.
I also remember that chris did some remarks about the new nvidia stuff, that their hardware shaders support this kind of lighting, and that he will use that posibilities instead of coding an own software version of it.
maxim
As it was mentioned in another thread, you will find most (all?) suns looking some sort of white to you when looking frome closed up. So a white core with a tinted coronaic glow would probably more the kind of look you are supposed to have in real - not those colored bubbles you have now.
I also remember that chris did some remarks about the new nvidia stuff, that their hardware shaders support this kind of lighting, and that he will use that posibilities instead of coding an own software version of it.
maxim
I personally think stars should be completely software rendered and at the same time be able to customise the way they look...color would be a good start...
The software rendered star should look like this....
Not the prettiest example but you get the idea...A simple illuminated globe is all...I think the only time one would see the actual texture of the star is when a red giant is rendered and is dark enough...And in this case the texture could be a procedural one using perlin noise...
The software rendered star should look like this....
Not the prettiest example but you get the idea...A simple illuminated globe is all...I think the only time one would see the actual texture of the star is when a red giant is rendered and is dark enough...And in this case the texture could be a procedural one using perlin noise...
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!
maxim wrote:I agree too. I find it looking more 'real' this way than in the bulb version.
As it was mentioned in another thread, you will find most (all?) suns looking some sort of white to you when looking frome closed up. So a white core with a tinted coronaic glow would probably more the kind of look you are supposed to have in real - not those colored bubbles you have now.
Hmm, would this appearance of white apply to carbon stars as well - as I understand it there are significant wavelengths missing from the spectrum...
BTW Checking through the source files it seems the colour of Wolf-Rayet stars would be quite easy to add (if you had a suitable compiler) - is there any idea what a suitable colour would be?
-
- Developer
- Posts: 1863
- Joined: 21.11.2002
- With us: 22 years
The human eye is hugely tolerant of spectral drop-outs, since it only has three colour receptors, each of which responds to a broad range of wavelengths - remember that even the spectrally crippled output of the coloured phosphors on your monitor screen can fool your eyes into seeing white.chaos syndrome wrote:Hmm, would this appearance of white apply to carbon stars as well - as I understand it there are significant wavelengths missing from the spectrum...
Although the spectrum is filled with C and N emission spikes, they wouldn't be that noticeable, I think (see above for the relevant argument). So a black body of around 50000K might roughly fit the bill: [0.53 0.64 1.00] on my Dell monitor. This is pretty robust for the range of predicted temperatures for Wolf-Rayets, since the high frequencies of the black body spectrum are close to being an exponential curve, which is pretty much self-similar whichever part of it crosses the visible range: 100000K comes out at [0.50 0.62 1.00], for instance, which doesn't look at all different to 50000K.chaos syndrome wrote:Checking through the source files it seems the colour of Wolf-Rayet stars would be quite easy to add (if you had a suitable compiler) - is there any idea what a suitable colour would be?
Grant
-
Topic authorEvil Dr Ganymede
- Posts: 1386
- Joined: 06.06.2003
- With us: 21 years 5 months
-
Topic authorEvil Dr Ganymede
- Posts: 1386
- Joined: 06.06.2003
- With us: 21 years 5 months
- t00fri
- Developer
- Posts: 8772
- Joined: 29.03.2002
- Age: 22
- With us: 22 years 8 months
- Location: Hamburg, Germany
Evil Dr Ganymede wrote:t00fri wrote:I want this:
Filters to look at stars (our sun) in different wave length bands!
[/img]
Can we not just use alternate textures for stars?
Certainly, that's what it amounts to in practice.
What I would also like very much is to have a spectroscopic mode where we can compare the spectra, redshifts and all that among different stars just by clicking...There is a huge amount of spectroscopic data available.
Bye Fridger
Greeting Good Doctor, (and Evil One,)
The spectroscopic idea is really fascinating, but is probably far off, no?
Firdiger, would you be willing to make a couple of alternate textures from the pictures you keep teasing us with, in the interim? It wouldn't take long, and I always thought having that red "magma" texture would be better than having the sun look like verything else.
Once Celestia can vary my view across wavelengths, Celestia will be better than real life!
The spectroscopic idea is really fascinating, but is probably far off, no?
Firdiger, would you be willing to make a couple of alternate textures from the pictures you keep teasing us with, in the interim? It wouldn't take long, and I always thought having that red "magma" texture would be better than having the sun look like verything else.
Once Celestia can vary my view across wavelengths, Celestia will be better than real life!
- t00fri
- Developer
- Posts: 8772
- Joined: 29.03.2002
- Age: 22
- With us: 22 years 8 months
- Location: Hamburg, Germany
alphap1us wrote:Greeting Good Doctor, (and Evil One,)
The spectroscopic idea is really fascinating, but is probably far off, no?
Firdiger, would you be willing to make a couple of alternate textures from the pictures you keep teasing us with, in the interim? It wouldn't take long, and I always thought having that red "magma" texture would be better than having the sun look like verything else.
Once Celestia can vary my view across wavelengths, Celestia will be better than real life!
OK
here is a very quick 1k texture hack from the red SOHO data. Of course this is nothing serious....I can do much better if anyone is really interested. In particular, by using different colorizations and texture patterns in the various mipmaps that will show up at different distances one should be able to produce an interesting zoom-in effect. I'll play with this idea a little tomorrow...
Bye Fridger
To support the features Fridger mentions...An alternate texture method might be in order for stc files...
With texture replacement I ended up changing the look of the stars to fit in with my formentioned request...
I think this is what were looking for in the way stars should look, atleast a start in the right direction...I will package the textures for a release on Monday if anyones is interested...Here is the star flare I use in the meantime!
Both of these together I think is what stars in Celestia should look like imho...With software rendering...the corona could be added to appear as flame as shown in Fridgers examples...Not to mention animation if at all possible...This is why I think software rendered stars would be far superior...
With texture replacement I ended up changing the look of the stars to fit in with my formentioned request...
I think this is what were looking for in the way stars should look, atleast a start in the right direction...I will package the textures for a release on Monday if anyones is interested...Here is the star flare I use in the meantime!
Both of these together I think is what stars in Celestia should look like imho...With software rendering...the corona could be added to appear as flame as shown in Fridgers examples...Not to mention animation if at all possible...This is why I think software rendered stars would be far superior...
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!
Rassilon:
Yes, please load the star textures for download from your site. I want them. My only comment involves the size of the sunspots. The star textures in Celestia have GIGANTIC sunspots. Is that real? I thought sunspots were relatively small (dots really). Every time I look at a photo of the Sun in visible light, the sunspots are tiny dots.
What do you think?
Also, could you please post a sample ssc file to superimpose the texture onto a star (other than our Sun)? Thanks.
Frank
Yes, please load the star textures for download from your site. I want them. My only comment involves the size of the sunspots. The star textures in Celestia have GIGANTIC sunspots. Is that real? I thought sunspots were relatively small (dots really). Every time I look at a photo of the Sun in visible light, the sunspots are tiny dots.
What do you think?
Also, could you please post a sample ssc file to superimpose the texture onto a star (other than our Sun)? Thanks.
Frank
-
- Posts: 1048
- Joined: 19.10.2003
- With us: 21 years 1 month
- Location: Germantown, Ohio - USA
Mr. Rassilon,
If I can add my two cents worth? Would be a *very* nice way to view
the different types of stars in Celestia. Would love to see a package for these
features. Very nice indeed.
Thanks, Bob
If I can add my two cents worth? Would be a *very* nice way to view
the different types of stars in Celestia. Would love to see a package for these
features. Very nice indeed.
Thanks, Bob
Bob Hegwood
Windows XP-SP2, 256Meg 1024x768 Resolution
Intel Celeron 1400 MHz CPU
Intel 82815 Graphics Controller
OpenGL Version: 1.1.2 - Build 4.13.01.3196
Celestia 1.4.0 Pre6 FT1
Windows XP-SP2, 256Meg 1024x768 Resolution
Intel Celeron 1400 MHz CPU
Intel 82815 Graphics Controller
OpenGL Version: 1.1.2 - Build 4.13.01.3196
Celestia 1.4.0 Pre6 FT1