Anti-Aliasing

General discussion about Celestia that doesn't fit into other forums.
Topic author
Miserableman
Posts: 65
Joined: 03.04.2002
With us: 23 years
Location: Brighton, England
Contact:

Anti-Aliasing

Post #1by Miserableman » 03.06.2002, 11:39

I have a GeForce2 Pro 64MB, and when I enable anti-aliasing I've only noticed its effect on the lines that designate orbital paths. Are the planets/spacecraft supposed to appear anti-aliased, and if so is there anything I can do to enable it, or am I scuppered?

Can't help but think an anti-aliased Mir orbiting over an anti-aliased sunrise on an hi-res Earth would look pretty spesh :O/

Avatar
t00fri
Developer
Posts: 8772
Joined: 29.03.2002
Age: 23
With us: 23 years
Location: Hamburg, Germany

Anti-Aliasing

Post #2by t00fri » 03.06.2002, 12:18

Miserableman wrote:I have a GeForce2 Pro 64MB, and when I enable anti-aliasing I've only noticed its effect on the lines that designate orbital paths. Are the planets/spacecraft supposed to appear anti-aliased, and if so is there anything I can do to enable it, or am I scuppered?

Can't help but think an anti-aliased Mir orbiting over an anti-aliased sunrise on an hi-res Earth would look pretty spesh :O/


Anti-aliasing within Celestia only affects the smoothness of the lines (orbits). If you want to activate full scene anti-aliasing you will have to set this outside Celestia, depending on your OS (which you did not tell). In windows you do it from the NVIDIA pannel, in Linux you set certain environment variables that are explained in the README.txt file that comes with the NVIDIA Linux drivers.

Note, however, that full scene anti-aliasing slows down your 3d graphics performance substantially!

Bye Fridger

Guest

Post #3by Guest » 03.06.2002, 17:21

I have Windows XP

Damn it looks good now, but yes, it does run slowly!


Return to “Celestia Users”