Assorted questions, mostly about models/textures and orbits
Posted: 20.04.2004, 16:00
Is there a option for alternate textures with stars? Or is there a way to get the star textures to change resolution when you change resolution with r/R? (I have a nice pretty gstar texture, but it's too big for everyday use--I get a hiccup every time the Sun comes into view).
Does anyone have a working link to the Stonehenge model?
How do I get something to orbit in the opposite direction?
Has anyone figured out how to write a script so that you go to a moon/satellite then orbit it until the planet is centered in view behind it?
How can I make a spacecraft orbit so that it is always facing in the direction it is moving (for instance, I'd like to put some Tie Fighters in orbit around a Star Destroyer and make it look like they're flying rather than tumbling). Anyone have a reference that would explain how the Orientation and RotationOffset commands work?
Is it possible to change which textures a model uses? Some models come with textures and some don't, is it possible to add textures to a model?
Some of the spacecraft models I have don't use the textures they came with, they're just plain, blinding white. Even when I've re-sized the textures to fit my video card. Sometimes a model that used to have textures suddenly doesn't. Any idea what could be causing that?
Does changing the size of an object change how it uses textures? When I scaled the Millenium Falcon down to actual size from the default it came with, some of the textures disappeared, I think.
Does anyone have a working link to the Stonehenge model?
How do I get something to orbit in the opposite direction?
Has anyone figured out how to write a script so that you go to a moon/satellite then orbit it until the planet is centered in view behind it?
How can I make a spacecraft orbit so that it is always facing in the direction it is moving (for instance, I'd like to put some Tie Fighters in orbit around a Star Destroyer and make it look like they're flying rather than tumbling). Anyone have a reference that would explain how the Orientation and RotationOffset commands work?
Is it possible to change which textures a model uses? Some models come with textures and some don't, is it possible to add textures to a model?
Some of the spacecraft models I have don't use the textures they came with, they're just plain, blinding white. Even when I've re-sized the textures to fit my video card. Sometimes a model that used to have textures suddenly doesn't. Any idea what could be causing that?
Does changing the size of an object change how it uses textures? When I scaled the Millenium Falcon down to actual size from the default it came with, some of the textures disappeared, I think.